Struct nu_protocol::ast::CellPath
source · pub struct CellPath {
pub members: Vec<PathMember>,
}
Fields§
§members: Vec<PathMember>
Implementations§
source§impl CellPath
impl CellPath
pub fn make_optional(&mut self)
Trait Implementations§
source§impl<'de> Deserialize<'de> for CellPath
impl<'de> Deserialize<'de> for CellPath
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl FromValue for CellPath
impl FromValue for CellPath
fn from_value(v: Value) -> Result<Self, ShellError>
source§impl PartialEq for CellPath
impl PartialEq for CellPath
source§impl PartialOrd for CellPath
impl PartialOrd for CellPath
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl StructuralPartialEq for CellPath
Auto Trait Implementations§
impl RefUnwindSafe for CellPath
impl Send for CellPath
impl Sync for CellPath
impl Unpin for CellPath
impl UnwindSafe for CellPath
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
Change the background color to yellow
§fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to magenta
§fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to magenta
§fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to purple
§fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
Change the background color to the terminal default
§fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
Change the background color to bright black
§fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
Change the background color to bright red
§fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.