Struct nu_protocol::engine::StateWorkingSet
source · pub struct StateWorkingSet<'a> {
pub permanent_state: &'a EngineState,
pub delta: StateDelta,
pub external_commands: Vec<Vec<u8>>,
pub type_scope: TypeScope,
pub currently_parsed_cwd: Option<PathBuf>,
pub parsed_module_files: Vec<PathBuf>,
pub parse_errors: Vec<ParseError>,
}
Expand description
A temporary extension to the global state. This handles bridging between the global state and the additional declarations and scope changes that are not yet part of the global scope.
This working set is created by the parser as a way of handling declarations and scope changes that may later be merged or dropped (and not merged) depending on the needs of the code calling the parser.
Fields§
§permanent_state: &'a EngineState
§delta: StateDelta
§external_commands: Vec<Vec<u8>>
§type_scope: TypeScope
§currently_parsed_cwd: Option<PathBuf>
Current working directory relative to the file being parsed right now
parsed_module_files: Vec<PathBuf>
All previously parsed module files. Used to protect against circular imports.
parse_errors: Vec<ParseError>
Implementations§
source§impl<'a> StateWorkingSet<'a>
impl<'a> StateWorkingSet<'a>
pub fn new(permanent_state: &'a EngineState) -> Self
pub fn error(&mut self, parse_error: ParseError)
pub fn num_files(&self) -> usize
pub fn num_decls(&self) -> usize
pub fn num_blocks(&self) -> usize
pub fn num_modules(&self) -> usize
pub fn unique_overlay_names(&self) -> HashSet<&Vec<u8>>
pub fn num_overlays(&self) -> usize
pub fn add_decl(&mut self, decl: Box<dyn Command>) -> DeclId
pub fn use_decls(&mut self, decls: Vec<(Vec<u8>, DeclId)>)
pub fn add_predecl(&mut self, decl: Box<dyn Command>) -> Option<DeclId>
pub fn merge_predecl(&mut self, name: &[u8]) -> Option<DeclId>
pub fn move_predecls_to_overlay(&mut self)
pub fn hide_decl(&mut self, name: &[u8]) -> Option<DeclId>
pub fn hide_decls(&mut self, decls: &[Vec<u8>])
pub fn add_block(&mut self, block: Block) -> BlockId
pub fn add_module( &mut self, name: &str, module: Module, comments: Vec<Span> ) -> ModuleId
pub fn next_span_start(&self) -> usize
pub fn global_span_offset(&self) -> usize
pub fn files(&'a self) -> impl Iterator<Item = &(String, usize, usize)>
pub fn get_filename(&self, file_id: usize) -> String
pub fn get_file_source(&self, file_id: usize) -> String
pub fn add_file(&mut self, filename: String, contents: &[u8]) -> usize
pub fn get_span_for_file(&self, file_id: usize) -> Span
pub fn get_span_contents(&self, span: Span) -> &[u8] ⓘ
pub fn enter_scope(&mut self)
pub fn exit_scope(&mut self)
pub fn find_predecl(&self, name: &[u8]) -> Option<DeclId>
pub fn find_decl(&self, name: &[u8], input: &Type) -> Option<DeclId>
pub fn find_module(&self, name: &[u8]) -> Option<ModuleId>
pub fn contains_decl_partial_match(&self, name: &[u8]) -> bool
pub fn next_var_id(&self) -> VarId
pub fn find_variable(&self, name: &[u8]) -> Option<VarId>
pub fn find_variable_in_current_frame(&self, name: &[u8]) -> Option<VarId>
pub fn add_variable( &mut self, name: Vec<u8>, span: Span, ty: Type, mutable: bool ) -> VarId
pub fn get_cwd(&self) -> String
pub fn get_env_var(&self, name: &str) -> Option<&Value>
pub fn get_config(&self) -> &Config
pub fn list_env(&self) -> Vec<String>
pub fn set_variable_type(&mut self, var_id: VarId, ty: Type)
pub fn add_constant(&mut self, var_id: VarId, val: Value)
pub fn find_constant(&self, var_id: VarId) -> Option<&Value>
pub fn get_variable(&self, var_id: VarId) -> &Variable
pub fn get_variable_if_possible(&self, var_id: VarId) -> Option<&Variable>
pub fn get_decl(&self, decl_id: DeclId) -> &Box<dyn Command>
pub fn get_decl_mut(&mut self, decl_id: DeclId) -> &mut Box<dyn Command>
pub fn find_commands_by_predicate( &self, predicate: impl Fn(&[u8]) -> bool ) -> Vec<(Vec<u8>, Option<String>)>
pub fn get_block(&self, block_id: BlockId) -> &Block
pub fn get_module(&self, module_id: ModuleId) -> &Module
pub fn get_block_mut(&mut self, block_id: BlockId) -> &mut Block
pub fn has_overlay(&self, name: &[u8]) -> bool
pub fn find_overlay(&self, name: &[u8]) -> Option<&OverlayFrame>
pub fn last_overlay_name(&self) -> &Vec<u8>
pub fn last_overlay(&self) -> &OverlayFrame
pub fn last_overlay_mut(&mut self) -> &mut OverlayFrame
sourcepub fn decls_of_overlay(&self, name: &[u8]) -> HashMap<Vec<u8>, DeclId>
pub fn decls_of_overlay(&self, name: &[u8]) -> HashMap<Vec<u8>, DeclId>
Collect all decls that belong to an overlay
pub fn add_overlay( &mut self, name: Vec<u8>, origin: ModuleId, decls: Vec<(Vec<u8>, DeclId)>, prefixed: bool )
pub fn remove_overlay(&mut self, name: &[u8], keep_custom: bool)
pub fn render(self) -> StateDelta
pub fn build_usage(&self, spans: &[Span]) -> (String, String)
pub fn find_block_by_span(&self, span: Span) -> Option<Block>
Trait Implementations§
source§impl<'a> SourceCode for &StateWorkingSet<'a>
impl<'a> SourceCode for &StateWorkingSet<'a>
source§fn read_span<'b>(
&'b self,
span: &SourceSpan,
context_lines_before: usize,
context_lines_after: usize
) -> Result<Box<dyn SpanContents<'_> + 'b>, MietteError>
fn read_span<'b>( &'b self, span: &SourceSpan, context_lines_before: usize, context_lines_after: usize ) -> Result<Box<dyn SpanContents<'_> + 'b>, MietteError>
Read the bytes for a specific span from this SourceCode, keeping a
certain number of lines before and after the span as context.
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for StateWorkingSet<'a>
impl<'a> Send for StateWorkingSet<'a>
impl<'a> Sync for StateWorkingSet<'a>
impl<'a> Unpin for StateWorkingSet<'a>
impl<'a> !UnwindSafe for StateWorkingSet<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where C: Color,
Set the background color generically. Read more
§fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
Change the background color to yellow
§fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to magenta
§fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to magenta
§fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to purple
§fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
Change the background color to the terminal default
§fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
Change the background color to bright black
§fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
Change the background color to bright red
§fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.