Enum nu_protocol::PipelineData
source · [−]pub enum PipelineData {
Value(Value, Option<PipelineMetadata>),
ListStream(ListStream, Option<PipelineMetadata>),
ExternalStream {
stdout: Option<RawStream>,
stderr: Option<RawStream>,
exit_code: Option<ListStream>,
span: Span,
metadata: Option<PipelineMetadata>,
},
}Expand description
The foundational abstraction for input and output to commands
This represents either a single Value or a stream of values coming into the command or leaving a command.
A note on implementation:
We’ve tried a few variations of this structure. Listing these below so we have a record.
-
We tried always assuming a stream in Nushell. This was a great 80% solution, but it had some rough edges. Namely, how do you know the difference between a single string and a list of one string. How do you know when to flatten the data given to you from a data source into the stream or to keep it as an unflattened list?
-
We tried putting the stream into Value. This had some interesting properties as now commands “just worked on values”, but lead to a few unfortunate issues.
The first is that you can’t easily clone Values in a way that felt largely immutable. For example, if you cloned a Value which contained a stream, and in one variable drained some part of it, then the second variable would see different values based on what you did to the first.
To make this kind of mutation thread-safe, we would have had to produce a lock for the stream, which in practice would have meant always locking the stream before reading from it. But more fundamentally, it felt wrong in practice that observation of a value at runtime could affect other values which happen to alias the same stream. By separating these, we don’t have this effect. Instead, variables could get concrete list values rather than streams, and be able to view them without non-local effects.
- A balance of the two approaches is what we’ve landed on: Values are thread-safe to pass, and we can stream them into any sources. Streams are still available to model the infinite streams approach of original Nushell.
Variants
Value(Value, Option<PipelineMetadata>)
ListStream(ListStream, Option<PipelineMetadata>)
ExternalStream
Implementations
sourceimpl PipelineData
impl PipelineData
pub fn new(span: Span) -> PipelineData
pub fn new_with_metadata(
metadata: Option<PipelineMetadata>,
span: Span
) -> PipelineData
pub fn metadata(&self) -> Option<PipelineMetadata>
pub fn set_metadata(self, metadata: Option<PipelineMetadata>) -> Self
pub fn is_nothing(&self) -> bool
pub fn into_value(self, span: Span) -> Value
pub fn into_interruptible_iter(
self,
ctrlc: Option<Arc<AtomicBool>>
) -> PipelineIteratorⓘNotable traits for PipelineIteratorimpl Iterator for PipelineIterator type Item = Value;
pub fn collect_string(
self,
separator: &str,
config: &Config
) -> Result<String, ShellError>
pub fn follow_cell_path(
self,
cell_path: &[PathMember],
head: Span,
insensitive: bool
) -> Result<Value, ShellError>
pub fn upsert_cell_path(
&mut self,
cell_path: &[PathMember],
callback: Box<dyn FnOnce(&Value) -> Value>,
head: Span
) -> Result<(), ShellError>
sourcepub fn map<F>(
self,
f: F,
ctrlc: Option<Arc<AtomicBool>>
) -> Result<PipelineData, ShellError> where
Self: Sized,
F: FnMut(Value) -> Value + 'static + Send,
pub fn map<F>(
self,
f: F,
ctrlc: Option<Arc<AtomicBool>>
) -> Result<PipelineData, ShellError> where
Self: Sized,
F: FnMut(Value) -> Value + 'static + Send,
Simplified mapper to help with simple values also. For full iterator support use .into_iter() instead
sourcepub fn flat_map<U: 'static, F>(
self,
f: F,
ctrlc: Option<Arc<AtomicBool>>
) -> Result<PipelineData, ShellError> where
Self: Sized,
U: IntoIterator<Item = Value>,
<U as IntoIterator>::IntoIter: 'static + Send,
F: FnMut(Value) -> U + 'static + Send,
pub fn flat_map<U: 'static, F>(
self,
f: F,
ctrlc: Option<Arc<AtomicBool>>
) -> Result<PipelineData, ShellError> where
Self: Sized,
U: IntoIterator<Item = Value>,
<U as IntoIterator>::IntoIter: 'static + Send,
F: FnMut(Value) -> U + 'static + Send,
Simplified flatmapper. For full iterator support use .into_iter() instead
pub fn filter<F>(
self,
f: F,
ctrlc: Option<Arc<AtomicBool>>
) -> Result<PipelineData, ShellError> where
Self: Sized,
F: FnMut(&Value) -> bool + 'static + Send,
sourcepub fn print(
self,
engine_state: &EngineState,
stack: &mut Stack,
no_newline: bool,
to_stderr: bool
) -> Result<(), ShellError>
pub fn print(
self,
engine_state: &EngineState,
stack: &mut Stack,
no_newline: bool,
to_stderr: bool
) -> Result<(), ShellError>
Consume and print self data immediately.
no_newline controls if we need to attach newline character to output.
to_stderr controls if data is output to stderr, when the value is false, the data is ouput to stdout.
Trait Implementations
sourceimpl Debug for PipelineData
impl Debug for PipelineData
sourceimpl IntoIterator for PipelineData
impl IntoIterator for PipelineData
Auto Trait Implementations
impl !RefUnwindSafe for PipelineData
impl Send for PipelineData
impl !Sync for PipelineData
impl Unpin for PipelineData
impl !UnwindSafe for PipelineData
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<D> OwoColorize for D
impl<D> OwoColorize for D
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self> where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self> where
C: Color,
Set the foreground color generically Read more
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self> where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self> where
C: Color,
Set the background color generically. Read more
fn black(&'a self) -> FgColorDisplay<'a, Black, Self>
fn black(&'a self) -> FgColorDisplay<'a, Black, Self>
Change the foreground color to black
fn on_black(&'a self) -> BgColorDisplay<'a, Black, Self>
fn on_black(&'a self) -> BgColorDisplay<'a, Black, Self>
Change the background color to black
fn red(&'a self) -> FgColorDisplay<'a, Red, Self>
fn red(&'a self) -> FgColorDisplay<'a, Red, Self>
Change the foreground color to red
fn on_red(&'a self) -> BgColorDisplay<'a, Red, Self>
fn on_red(&'a self) -> BgColorDisplay<'a, Red, Self>
Change the background color to red
fn green(&'a self) -> FgColorDisplay<'a, Green, Self>
fn green(&'a self) -> FgColorDisplay<'a, Green, Self>
Change the foreground color to green
fn on_green(&'a self) -> BgColorDisplay<'a, Green, Self>
fn on_green(&'a self) -> BgColorDisplay<'a, Green, Self>
Change the background color to green
fn yellow(&'a self) -> FgColorDisplay<'a, Yellow, Self>
fn yellow(&'a self) -> FgColorDisplay<'a, Yellow, Self>
Change the foreground color to yellow
fn on_yellow(&'a self) -> BgColorDisplay<'a, Yellow, Self>
fn on_yellow(&'a self) -> BgColorDisplay<'a, Yellow, Self>
Change the background color to yellow
fn blue(&'a self) -> FgColorDisplay<'a, Blue, Self>
fn blue(&'a self) -> FgColorDisplay<'a, Blue, Self>
Change the foreground color to blue
fn on_blue(&'a self) -> BgColorDisplay<'a, Blue, Self>
fn on_blue(&'a self) -> BgColorDisplay<'a, Blue, Self>
Change the background color to blue
fn magenta(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn magenta(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to magenta
fn on_magenta(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to magenta
fn purple(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn purple(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to purple
fn on_purple(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_purple(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to purple
fn cyan(&'a self) -> FgColorDisplay<'a, Cyan, Self>
fn cyan(&'a self) -> FgColorDisplay<'a, Cyan, Self>
Change the foreground color to cyan
fn on_cyan(&'a self) -> BgColorDisplay<'a, Cyan, Self>
fn on_cyan(&'a self) -> BgColorDisplay<'a, Cyan, Self>
Change the background color to cyan
fn white(&'a self) -> FgColorDisplay<'a, White, Self>
fn white(&'a self) -> FgColorDisplay<'a, White, Self>
Change the foreground color to white
fn on_white(&'a self) -> BgColorDisplay<'a, White, Self>
fn on_white(&'a self) -> BgColorDisplay<'a, White, Self>
Change the background color to white
fn default_color(&'a self) -> FgColorDisplay<'a, Default, Self>
fn default_color(&'a self) -> FgColorDisplay<'a, Default, Self>
Change the foreground color to the terminal default
fn on_default_color(&'a self) -> BgColorDisplay<'a, Default, Self>
fn on_default_color(&'a self) -> BgColorDisplay<'a, Default, Self>
Change the background color to the terminal default
fn bright_black(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
fn bright_black(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
Change the foreground color to bright black
fn on_bright_black(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
fn on_bright_black(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
Change the background color to bright black
fn bright_red(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
fn bright_red(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
Change the foreground color to bright red
fn on_bright_red(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
fn on_bright_red(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
Change the background color to bright red
fn bright_green(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
fn bright_green(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
Change the foreground color to bright green
fn on_bright_green(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
fn on_bright_green(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
Change the background color to bright green
fn bright_yellow(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn bright_yellow(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
Change the foreground color to bright yellow
fn on_bright_yellow(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
fn on_bright_yellow(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
Change the background color to bright yellow
fn bright_blue(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
fn bright_blue(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
Change the foreground color to bright blue
fn on_bright_blue(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
fn on_bright_blue(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
Change the background color to bright blue
fn bright_magenta(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_magenta(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright magenta
fn on_bright_magenta(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_magenta(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright magenta
fn bright_purple(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_purple(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright purple
fn on_bright_purple(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_purple(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright purple
fn bright_cyan(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
fn bright_cyan(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
Change the foreground color to bright cyan
fn on_bright_cyan(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
fn on_bright_cyan(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
Change the background color to bright cyan
fn bright_white(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
fn bright_white(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
Change the foreground color to bright white
fn on_bright_white(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
fn on_bright_white(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
Change the background color to bright white
fn bold(&'a self) -> BoldDisplay<'a, Self>
fn bold(&'a self) -> BoldDisplay<'a, Self>
Make the text bold
fn dimmed(&'a self) -> DimDisplay<'a, Self>
fn dimmed(&'a self) -> DimDisplay<'a, Self>
Make the text dim
fn italic(&'a self) -> ItalicDisplay<'a, Self>
fn italic(&'a self) -> ItalicDisplay<'a, Self>
Make the text italicized
fn underline(&'a self) -> UnderlineDisplay<'a, Self>
fn underline(&'a self) -> UnderlineDisplay<'a, Self>
Make the text italicized
fn blink(&'a self) -> BlinkDisplay<'a, Self>
fn blink(&'a self) -> BlinkDisplay<'a, Self>
Make the text blink
fn blink_fast(&'a self) -> BlinkFastDisplay<'a, Self>
fn blink_fast(&'a self) -> BlinkFastDisplay<'a, Self>
Make the text blink (but fast!)
fn reversed(&'a self) -> ReversedDisplay<'a, Self>
fn reversed(&'a self) -> ReversedDisplay<'a, Self>
Swap the foreground and background colors
Hide the text
fn strikethrough(&'a self) -> StrikeThroughDisplay<'a, Self>
fn strikethrough(&'a self) -> StrikeThroughDisplay<'a, Self>
Cross out the text
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self> where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self> where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read more
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self> where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self> where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read more
fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.