pub struct DeprecationEntry {
pub ty: DeprecationType,
pub report_mode: ReportMode,
pub since: Option<String>,
pub expected_removal: Option<String>,
pub help: Option<String>,
}
Expand description
A entry which indicates that some part of, or all of, a command is deprecated
Commands can implement [Command::deprecation_info
] to return deprecation entries,
which will cause a parse-time warning. Additionally, custom commands can use the
@deprecated attribute to add a DeprecationEntry
.
Fields§
§ty: DeprecationType
The type of deprecation
report_mode: ReportMode
How this deprecation should be reported
since: Option<String>
When this deprecation started
expected_removal: Option<String>
When this item is expected to be removed
help: Option<String>
Help text, possibly including a suggestion for what to use instead
Implementations§
Source§impl DeprecationEntry
impl DeprecationEntry
pub fn parse_warning( self, command_name: &str, call: &Call, ) -> Option<ParseWarning>
Trait Implementations§
Source§impl FromValue for DeprecationEntry
impl FromValue for DeprecationEntry
Source§fn from_value(v: Value) -> Result<Self, ShellError>
fn from_value(v: Value) -> Result<Self, ShellError>
Source§fn expected_type() -> Type
fn expected_type() -> Type
Expected
Value
type. Read moreAuto Trait Implementations§
impl Freeze for DeprecationEntry
impl RefUnwindSafe for DeprecationEntry
impl Send for DeprecationEntry
impl Sync for DeprecationEntry
impl Unpin for DeprecationEntry
impl UnwindSafe for DeprecationEntry
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Source§impl<T> BorrowMut<T> for Twhere
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Source§impl<D> OwoColorize for D
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fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
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Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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Change the foreground color to bright green
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Change the foreground color to bright blue
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Source§fn bold(&self) -> BoldDisplay<'_, Self>
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Make the text bold
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Make the text dim
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Make the text blink
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Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Sets the background color to an RGB value.