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SQLiteQueryBuilder

Struct SQLiteQueryBuilder 

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pub struct SQLiteQueryBuilder {
    pub db_path: PathBuf,
    pub table_name: String,
    pub sql_select: Option<String>,
    pub sql_where: Option<String>,
    pub sql_params: Vec<String>,
    pub sql_order_by: Option<String>,
    pub sql_limit: Option<i64>,
    pub column_adapters: BTreeMap<String, SQLiteColumnAdapter>,
    /* private fields */
}
Expand description

A lazy query builder for SQLite tables, allowing SQL pushdown optimizations for commands like length, select, first, and last.

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§db_path: PathBuf§table_name: String§sql_select: Option<String>§sql_where: Option<String>§sql_params: Vec<String>§sql_order_by: Option<String>§sql_limit: Option<i64>§column_adapters: BTreeMap<String, SQLiteColumnAdapter>

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impl SQLiteQueryBuilder

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pub fn new(db_path: PathBuf, table_name: String, signals: Signals) -> Self

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pub fn with_select(self, select: String) -> Self

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pub fn with_where(self, where_clause: String, params: Vec<String>) -> Self

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pub fn with_order_by(self, order_by: String) -> Self

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pub fn with_limit(self, limit: i64) -> Self

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pub fn with_column_adapter( self, column_name: String, adapter: SQLiteColumnAdapter, ) -> Self

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pub fn with_unix_millis_datetime_column(self, column_name: String) -> Self

Register a datetime adapter for a column containing Unix epoch milliseconds.

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pub fn with_millis_duration_column(self, column_name: String) -> Self

Register a duration adapter for a column containing milliseconds.

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pub fn project_output_columns(&self, columns: &[String]) -> Option<Self>

Projects a subset of output columns from the current SELECT list.

This is used by filter pushdowns (for example, history | select command) where Nushell refers to post-alias output names, but the underlying SQLite table may have different source column names.

Example:

  • current projection: command_line as command, duration_ms as duration
  • requested output: command
  • rewritten projection: command_line as command

If a requested output name cannot be mapped unambiguously to the existing projection, this returns None so callers can safely fall back to non-pushdown behavior.

This method intentionally does not parse full SQL grammar; it relies on a small, conservative parser that is sufficient for projections we generate internally.

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pub fn build_sql(&self) -> String

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pub fn execute(&self, call_span: Span) -> Result<PipelineData, ShellError>

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pub fn count(&self, call_span: Span) -> Result<i64, ShellError>

Trait Implementations§

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impl Clone for SQLiteQueryBuilder

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fn clone(&self) -> SQLiteQueryBuilder

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl CustomValue for SQLiteQueryBuilder

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fn clone_value(&self, span: Span) -> Value

Custom Clone implementation Read more
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fn type_name(&self) -> String

The friendly type name to show for the custom value, e.g. in describe and in error messages. This does not have to be the same as the name of the struct or enum, but conventionally often is.
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fn to_base_value(&self, span: Span) -> Result<Value, ShellError>

Converts the custom value to a base nushell value. Read more
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fn as_any(&self) -> &dyn Any

Any representation used to downcast object to its original type
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fn as_mut_any(&mut self) -> &mut dyn Any

Any representation used to downcast object to its original type (mutable reference)
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fn follow_path_int( &self, _self_span: Span, index: usize, path_span: Span, optional: bool, ) -> Result<Value, ShellError>

Follow cell path by numeric index (e.g. rows). Read more
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fn follow_path_string( &self, _self_span: Span, column_name: String, path_span: Span, _optional: bool, _: Casing, ) -> Result<Value, ShellError>

Follow cell path by string key (e.g. columns). Read more
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fn is_iterable(&self) -> bool

👎Deprecated since 0.111.1:

will be replaced by a new custom-value iterator system next release; avoid new uses unless you need current behavior

Returns true if this custom value should be iterable (like a list) when used with commands like each, where, etc. Read more
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fn partial_cmp(&self, _other: &Value) -> Option<Ordering>

ordering with other value (see std::cmp::PartialOrd)
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fn operation( &self, lhs_span: Span, operator: Operator, op: Span, right: &Value, ) -> Result<Value, ShellError>

Definition of an operation between the object that implements the trait and another Value. Read more
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fn save( &self, path: Spanned<&Path>, value_span: Span, save_span: Span, ) -> Result<(), ShellError>

Save custom value to disk. Read more
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fn notify_plugin_on_drop(&self) -> bool

For custom values in plugins: return true here if you would like to be notified when all copies of this custom value are dropped in the engine. Read more
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fn memory_size(&self) -> usize

Returns an estimate of the memory size used by this CustomValue in bytes Read more
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impl Debug for SQLiteQueryBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for SQLiteQueryBuilder

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for SQLiteQueryBuilder

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Calls U::from(self).

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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const ALIGN: usize

The alignment of pointer.
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Converts the value of self to an instance of Hjson
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The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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