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EdgeTriangleMesh

Struct EdgeTriangleMesh 

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pub struct EdgeTriangleMesh { /* private fields */ }

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impl EdgeTriangleMesh

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pub fn get_edge(&self, key: &EdgeKey) -> Option<&Edge>

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pub fn get_triangle(&self, key: &TriangleKey) -> Option<&Triangle>

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pub const fn edges(&self) -> &BTreeMap<EdgeKey, Edge>

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pub const fn triangles(&self) -> &BTreeMap<TriangleKey, Triangle>

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pub fn insert(&mut self, v0: u32, v1: u32, v2: u32) -> Option<Triangle>

Returns None if triangle already exists in the mesh

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pub fn remove(&mut self, v0: u32, v1: u32, v2: u32) -> bool

Trait Implementations§

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impl Clone for EdgeTriangleMesh

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fn clone(&self) -> EdgeTriangleMesh

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EdgeTriangleMesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EdgeTriangleMesh

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fn default() -> EdgeTriangleMesh

Returns the “default value” for a type. Read more
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impl PartialEq for EdgeTriangleMesh

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fn eq(&self, other: &EdgeTriangleMesh) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for EdgeTriangleMesh

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impl StructuralPartialEq for EdgeTriangleMesh

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> Az for T

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fn az<Dst>(self) -> Dst
where T: Cast<Dst>,

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impl<Src, Dst> CastFrom<Src> for Dst
where Src: Cast<Dst>,

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Casts the value.
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impl<T> CheckedAs for T

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fn checked_as<Dst>(self) -> Option<Dst>
where T: CheckedCast<Dst>,

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where Src: CheckedCast<Dst>,

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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Casts the value.
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