pub trait Resource {
// Required method
fn new(glium_display: &Display<WindowSurface>) -> Self;
// Provided methods
fn init(_render: &mut Render<Self>)
where Self: Sized { ... }
fn reset(render: &mut Render<Self>)
where Self: Sized { ... }
fn draw_2d(_render: &Render<Self>, _glium_frame: &mut Frame)
where Self: Sized { ... }
fn draw_3d(_render: &Render<Self>, _glium_frame: &mut Frame)
where Self: Sized { ... }
}
Expand description
Represents a generic Glium resource type for a renderer to use as a source of drawing (vertex rendering).
The resource should have all the shader programs, vertex buffers, textures,
etc. necessary to make a draw
call on a given glium::Frame
.
The default frame functions will call the draw_2d
and draw_3d
methods,
which do nothing by default.
Required Methods§
fn new(glium_display: &Display<WindowSurface>) -> Self
Provided Methods§
fn init(_render: &mut Render<Self>)where
Self: Sized,
Sourcefn reset(render: &mut Render<Self>)where
Self: Sized,
fn reset(render: &mut Render<Self>)where
Self: Sized,
Default replace self with Self::new
. Can be overridden.
fn draw_2d(_render: &Render<Self>, _glium_frame: &mut Frame)where
Self: Sized,
fn draw_3d(_render: &Render<Self>, _glium_frame: &mut Frame)where
Self: Sized,
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.