Trait Resource

Source
pub trait Resource {
    // Required method
    fn new(glium_display: &Display<WindowSurface>) -> Self;

    // Provided methods
    fn init(_render: &mut Render<Self>)
       where Self: Sized { ... }
    fn reset(render: &mut Render<Self>)
       where Self: Sized { ... }
    fn draw_2d(_render: &Render<Self>, _glium_frame: &mut Frame)
       where Self: Sized { ... }
    fn draw_3d(_render: &Render<Self>, _glium_frame: &mut Frame)
       where Self: Sized { ... }
}
Expand description

Represents a generic Glium resource type for a renderer to use as a source of drawing (vertex rendering).

The resource should have all the shader programs, vertex buffers, textures, etc. necessary to make a draw call on a given glium::Frame.

The default frame functions will call the draw_2d and draw_3d methods, which do nothing by default.

Required Methods§

Source

fn new(glium_display: &Display<WindowSurface>) -> Self

Provided Methods§

Source

fn init(_render: &mut Render<Self>)
where Self: Sized,

Source

fn reset(render: &mut Render<Self>)
where Self: Sized,

Default replace self with Self::new. Can be overridden.

Source

fn draw_2d(_render: &Render<Self>, _glium_frame: &mut Frame)
where Self: Sized,

Source

fn draw_3d(_render: &Render<Self>, _glium_frame: &mut Frame)
where Self: Sized,

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§