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Draw3d

Struct Draw3d 

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pub struct Draw3d {
    pub user_buffers: VecMap<VertexBuffer<Vert3dColor>>,
    pub user_draw: VecMap<UserDraw>,
    /* private fields */
}
Expand description

3d drawing resources.

[                instance_vertices               ]

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§user_buffers: VecMap<VertexBuffer<Vert3dColor>>§user_draw: VecMap<UserDraw>

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impl Draw3d

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pub fn new(glium_display: &Display<WindowSurface>) -> Self

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pub fn draw(render: &Render<Default>, glium_frame: &mut Frame)

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pub const fn instance_vertices( &self, ) -> &VertexBuffer<Vert3dOrientationScaleColor>

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pub const fn instanced_aabb_lines(&self) -> &Range<u32>

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pub fn set_instanced_aabb_lines(&mut self, range: Range<u32>)

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pub const fn instanced_aabb_triangles(&self) -> &Range<u32>

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pub fn set_instanced_aabb_triangles(&mut self, range: Range<u32>)

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pub const fn instanced_meshes(&self) -> &VecMap<InstancedMesh>

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pub fn set_instanced_mesh(&mut self, mesh_key: MeshKey, mesh: InstancedMesh)

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pub fn rebuild_instanced_meshes( &mut self, glium_display: &Display<WindowSurface>, user_meshes: Vec<(MeshKey, Mesh, DrawPass)>, )

Re-builds instanced buffers to include given instanced meshes. The provided instanced mesh keys must not overlap with any of the built-in MeshIds.

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pub fn instance_vertices_set( &mut self, glium_display: &Display<WindowSurface>, instances_init: InstancesInit<'_>, )

Creates a new vertex buffer holding per-instance 3D vertices for various instanced meshes (grid, hemisphere, sphere, cylinder, capsule), AABBs, and tile billboards, and sets the instanced ranges corresponding to each

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pub fn instance_vertices_aabb_lines_write( &self, vertex_data: &[Vert3dOrientationScaleColor], )

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pub fn instance_vertices_aabb_triangles_write( &self, vertex_data: &[Vert3dOrientationScaleColor], )

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pub fn instance_vertices_billboard_write( &self, billboard_key: usize, vertex_data: &[Vert3dOrientationScaleColor], )

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pub fn instance_vertices_mesh_write( &self, mesh_key: usize, vertex_data: &[Vert3dOrientationScaleColor], )

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pub fn tile_billboard_create( &mut self, glium_display: &Display<WindowSurface>, tileset_texture: &Texture2d, billboard_key: usize, instances_range: Range<u32>, string: &str, )

Create a new instanced billboard by blitting a string of tiles to a new texture.

Panics if billboard texture with key already exists.

Auto Trait Implementations§

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impl !Freeze for Draw3d

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impl !RefUnwindSafe for Draw3d

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impl !Send for Draw3d

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impl !Sync for Draw3d

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impl Unpin for Draw3d

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impl UnsafeUnpin for Draw3d

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impl !UnwindSafe for Draw3d

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