pub struct Window<'a> {Show 21 fields
pub id: WindowId,
pub window_handle: WindowHandle<'a>,
pub title: String,
pub is_visible: Option<bool>,
pub is_resizable: bool,
pub is_minimized: Option<bool>,
pub is_maximized: bool,
pub fullscreen: Option<Fullscreen>,
pub is_decorated: bool,
pub has_focus: bool,
pub scale_factor: f64,
pub inner_position: PhysicalPosition<i32>,
pub outer_position: PhysicalPosition<i32>,
pub inner_size: PhysicalSize<u32>,
pub outer_size: PhysicalSize<u32>,
pub resize_increments: Option<PhysicalSize<u32>>,
pub theme: Option<Theme>,
pub enabled_buttons: WindowButtons,
pub primary_monitor: Option<MonitorHandle>,
pub current_monitor: Option<MonitorHandle>,
pub monitor_handles: Vec<MonitorHandle>,
}Fields§
§id: WindowId§window_handle: WindowHandle<'a>§title: String§is_visible: Option<bool>§is_resizable: bool§is_minimized: Option<bool>§is_maximized: bool§fullscreen: Option<Fullscreen>§is_decorated: bool§has_focus: bool§scale_factor: f64§inner_position: PhysicalPosition<i32>§outer_position: PhysicalPosition<i32>§inner_size: PhysicalSize<u32>§outer_size: PhysicalSize<u32>§resize_increments: Option<PhysicalSize<u32>>§theme: Option<Theme>§primary_monitor: Option<MonitorHandle>§current_monitor: Option<MonitorHandle>§monitor_handles: Vec<MonitorHandle>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for Window<'a>
impl<'a> RefUnwindSafe for Window<'a>
impl<'a> !Send for Window<'a>
impl<'a> !Sync for Window<'a>
impl<'a> Unpin for Window<'a>
impl<'a> UnsafeUnpin for Window<'a>
impl<'a> UnwindSafe for Window<'a>
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