pub struct UserDraw {
pub buffer_key: UserBufferKey,
pub range: Range<u32>,
pub primitive_type: PrimitiveType,
pub shader_program_id: ProgramId,
pub draw_pass: DrawPass,
}Fields§
§buffer_key: UserBufferKey§range: Range<u32>Slice of the buffer to draw from
primitive_type: PrimitiveType§shader_program_id: ProgramId§draw_pass: DrawPassTrait Implementations§
impl Eq for UserDraw
impl StructuralPartialEq for UserDraw
Auto Trait Implementations§
impl Freeze for UserDraw
impl RefUnwindSafe for UserDraw
impl Send for UserDraw
impl Sync for UserDraw
impl Unpin for UserDraw
impl UnwindSafe for UserDraw
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