pub struct Draw2d {
pub rectangle_2d_vertices: VertexBuffer<Vert2dRectColor>,
pub line_loop_vertices: VertexBuffer<Vert2d>,
pub sprite_16x16_vertices: VertexBuffer<Vert2dLayer>,
pub sprite_64x64_vertices: VertexBuffer<Vert2dLayer>,
pub rectangle_16x16_vertices: VertexBuffer<Vert2dRectUvLayer>,
pub rectangle_64x64_vertices: VertexBuffer<Vert2dRectUvLayer>,
pub rectangle_anysize_vertices: VecMap<VertexBuffer<Vert2dRectUv>>,
pub draw_pointer: Option<PointerTextureIndexRepr>,
pub tile_2d_vertices: VertexBuffer<Vert2dTile>,
pub tile_color_2d_vertices: VertexBuffer<Vert2dTileColor>,
/* private fields */
}Expand description
2D drawing resources
Fields§
§rectangle_2d_vertices: VertexBuffer<Vert2dRectColor>2D rectangle vertices with sub-ranges mapped to viewports by
viewport_resources[i].draw_indices[j].rectangle.
line_loop_vertices: VertexBuffer<Vert2d>Vertices to be rendered as line loops
sprite_16x16_vertices: VertexBuffer<Vert2dLayer>Position and texture index of 2d sprites indexing the 16x16 texture array
sprite_64x64_vertices: VertexBuffer<Vert2dLayer>Position and texture index of 2d sprites indexing the 64x64 texture array
rectangle_16x16_vertices: VertexBuffer<Vert2dRectUvLayer>Position and texture index of 2d textured rectangles indexing the 16x16 texture array
rectangle_64x64_vertices: VertexBuffer<Vert2dRectUvLayer>Position and texture index of 2d textured rectangles indexing the 64x64 texture array
rectangle_anysize_vertices: VecMap<VertexBuffer<Vert2dRectUv>>§draw_pointer: Option<PointerTextureIndexRepr>Draw the pointer vertex if the vertex has been set
tile_2d_vertices: VertexBuffer<Vert2dTile>2D tile vertices with sub-ranges mapped to viewports by
viewport_resources[i].draw_tiles[j].vertex_range.
tile_color_2d_vertices: VertexBuffer<Vert2dTileColor>2D tile vertices with sub-ranges mapped to viewports by
viewport_resources[i].draw_color_tiles[j].vertex_range.
Implementations§
Source§impl Draw2d
impl Draw2d
pub fn new(glium_display: &Display<WindowSurface>) -> Self
pub fn draw(render: &Render<Default>, glium_frame: &mut Frame)
pub fn viewport_resources_get(&self, key: usize) -> Option<&ViewportResources>
Sourcepub fn viewport_resources_set(
&mut self,
key: usize,
resources: ViewportResources,
)
pub fn viewport_resources_set( &mut self, key: usize, resources: ViewportResources, )
Set the viewport tile data for the specified viewport.
Panics if the tile data range is outside of the current tile vertices length.
pub fn line_loop_vertices_set( &mut self, glium_display: &Display<WindowSurface>, vertices: &[Vert2d], )
Auto Trait Implementations§
impl !Freeze for Draw2d
impl !RefUnwindSafe for Draw2d
impl !Send for Draw2d
impl !Sync for Draw2d
impl Unpin for Draw2d
impl !UnwindSafe for Draw2d
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
Source§fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
Source§impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
Source§fn checked_cast_from(src: Src) -> Option<Dst>
fn checked_cast_from(src: Src) -> Option<Dst>
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more