pub struct Context<'a> {Show 21 fields
pub driver_uuid: Result<[u8; 16], UuidError>,
pub device_uuids: Result<Vec<[u8; 16]>, UuidError>,
pub opengl_version: Version,
pub opengl_profile: Option<Profile>,
pub supported_glsl_version: Version,
pub opengl_version_string: String,
pub opengl_vendor_string: String,
pub opengl_renderer_string: String,
pub is_debug: bool,
pub is_forward_compatible: bool,
pub is_robust: bool,
pub is_context_loss_possible: bool,
pub is_context_lost: bool,
pub release_behavior: ReleaseBehavior,
pub max_anisotropy_support: Option<u16>,
pub max_viewport_dimensions: (u32, u32),
pub framebuffer_dimensions: (u32, u32),
pub free_video_memory: Option<usize>,
pub capabilities_source_version: Version,
pub supported_extensions: ExtensionsList,
pub capabilities: &'a Capabilities,
}Fields§
§driver_uuid: Result<[u8; 16], UuidError>§device_uuids: Result<Vec<[u8; 16]>, UuidError>§opengl_version: Version§opengl_profile: Option<Profile>§supported_glsl_version: Version§opengl_version_string: String§opengl_vendor_string: String§opengl_renderer_string: String§is_debug: bool§is_forward_compatible: bool§is_robust: bool§is_context_loss_possible: bool§is_context_lost: bool§release_behavior: ReleaseBehavior§max_anisotropy_support: Option<u16>§max_viewport_dimensions: (u32, u32)§framebuffer_dimensions: (u32, u32)§free_video_memory: Option<usize>§capabilities_source_version: Version§supported_extensions: ExtensionsList§capabilities: &'a CapabilitiesImplementations§
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for Context<'a>
impl<'a> RefUnwindSafe for Context<'a>
impl<'a> Send for Context<'a>
impl<'a> Sync for Context<'a>
impl<'a> Unpin for Context<'a>
impl<'a> UnwindSafe for Context<'a>
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