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Window

Struct Window 

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pub struct Window<'a> {
Show 21 fields pub id: WindowId, pub window_handle: WindowHandle<'a>, pub title: String, pub is_visible: Option<bool>, pub is_resizable: bool, pub is_minimized: Option<bool>, pub is_maximized: bool, pub fullscreen: Option<Fullscreen>, pub is_decorated: bool, pub has_focus: bool, pub scale_factor: f64, pub inner_position: PhysicalPosition<i32>, pub outer_position: PhysicalPosition<i32>, pub inner_size: PhysicalSize<u32>, pub outer_size: PhysicalSize<u32>, pub resize_increments: Option<PhysicalSize<u32>>, pub theme: Option<Theme>, pub enabled_buttons: WindowButtons, pub primary_monitor: Option<MonitorHandle>, pub current_monitor: Option<MonitorHandle>, pub monitor_handles: Vec<MonitorHandle>,
}

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§id: WindowId§window_handle: WindowHandle<'a>§title: String§is_visible: Option<bool>§is_resizable: bool§is_minimized: Option<bool>§is_maximized: bool§fullscreen: Option<Fullscreen>§is_decorated: bool§has_focus: bool§scale_factor: f64§inner_position: PhysicalPosition<i32>§outer_position: PhysicalPosition<i32>§inner_size: PhysicalSize<u32>§outer_size: PhysicalSize<u32>§resize_increments: Option<PhysicalSize<u32>>§theme: Option<Theme>§enabled_buttons: WindowButtons§primary_monitor: Option<MonitorHandle>§current_monitor: Option<MonitorHandle>§monitor_handles: Vec<MonitorHandle>

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impl<'a> Window<'a>

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pub fn new(window: &'a Window) -> Self

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impl<'a> Debug for Window<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<'a> Freeze for Window<'a>

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impl<'a> RefUnwindSafe for Window<'a>

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impl<'a> !Send for Window<'a>

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impl<'a> !Sync for Window<'a>

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impl<'a> Unpin for Window<'a>

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impl<'a> UnsafeUnpin for Window<'a>

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impl<'a> UnwindSafe for Window<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: Cast<Dst>,

Casts the value.
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fn checked_as<Dst>(self) -> Option<Dst>
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