#[repr(C)]pub enum NSTDGLDeviceType {
NSTD_GL_DEVICE_TYPE_UNKNOWN = 0,
NSTD_GL_DEVICE_TYPE_INTEGRATED_GPU = 1,
NSTD_GL_DEVICE_TYPE_DISCRETE_GPU = 2,
NSTD_GL_DEVICE_TYPE_VIRTUAL_GPU = 3,
NSTD_GL_DEVICE_TYPE_CPU = 4,
}Expand description
Represents a device type.
Variants§
NSTD_GL_DEVICE_TYPE_UNKNOWN = 0
NSTD_GL_DEVICE_TYPE_INTEGRATED_GPU = 1
NSTD_GL_DEVICE_TYPE_DISCRETE_GPU = 2
NSTD_GL_DEVICE_TYPE_VIRTUAL_GPU = 3
NSTD_GL_DEVICE_TYPE_CPU = 4
Trait Implementations§
Source§impl From<DeviceType> for NSTDGLDeviceType
impl From<DeviceType> for NSTDGLDeviceType
Source§fn from(device_type: DeviceType) -> Self
fn from(device_type: DeviceType) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for NSTDGLDeviceType
impl RefUnwindSafe for NSTDGLDeviceType
impl Send for NSTDGLDeviceType
impl Sync for NSTDGLDeviceType
impl Unpin for NSTDGLDeviceType
impl UnwindSafe for NSTDGLDeviceType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more