Struct nstd::gl::NSTDGLVertexAttribute
source · [−]#[repr(C)]pub struct NSTDGLVertexAttribute {
pub format: NSTDGLVertexFormat,
pub offset: u64,
pub location: u32,
}Expand description
Represents a vertex attribute.
NOTE: This struct must directly mirror VertexAttribute defined by wgpu in terms of size,
alignment, and order of fields.
Fields
format: NSTDGLVertexFormatThe vertex format to be used.
offset: u64The offset in bytes from the start of the input.
location: u32The location for this input.
Trait Implementations
sourceimpl Clone for NSTDGLVertexAttribute
impl Clone for NSTDGLVertexAttribute
sourcefn clone(&self) -> NSTDGLVertexAttribute
fn clone(&self) -> NSTDGLVertexAttribute
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Into<VertexAttribute> for NSTDGLVertexAttribute
impl Into<VertexAttribute> for NSTDGLVertexAttribute
impl Copy for NSTDGLVertexAttribute
Auto Trait Implementations
impl RefUnwindSafe for NSTDGLVertexAttribute
impl Send for NSTDGLVertexAttribute
impl Sync for NSTDGLVertexAttribute
impl Unpin for NSTDGLVertexAttribute
impl UnwindSafe for NSTDGLVertexAttribute
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more