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NodeType

Enum NodeType 

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#[non_exhaustive]
pub enum NodeType {
Show 25 variants All, Root, Global, Set, Shader, Attributes, Transform, Instances, Plane, Mesh, FaceSet, Curves, Particles, Nurbs, Procedural, Volume, Environment, OrthographicCamera, PerspectiveCamera, FisheyeCamera, CylindricalCamera, SphericalCamera, OutputDriver, OutputLayer, Screen,
}
Expand description

Node types in the ɴsɪ scene graph.

Each variant corresponds to a specific node type that can be created in the scene graph.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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All

Wildcard that references all existing nodes at once.

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Root

The scene’s root node.

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Global

Global settings node.

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Set

Expresses relationships of groups of nodes.

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Shader

OSL shader or layer in a shader group.

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Attributes

Container for generic attributes (e.g. visibility).

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Transform

Transformation to place objects in the scene.

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Instances

Specifies instances of other nodes.

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Plane

An infinite plane.

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Mesh

Polygonal mesh or subdivision surface.

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FaceSet

Assign attributes to part of a mesh, curves or particles.

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Curves

Linear, b-spline and Catmull-Rom curves.

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Particles

Collection of particles.

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Nurbs

NURBS surface with optional trim curves.

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Procedural

Geometry to be loaded or generated in delayed fashion.

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Volume

A volume loaded from an OpenVDB file.

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Environment

Geometry type to define environment lighting.

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OrthographicCamera

An orthographic camera.

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PerspectiveCamera

A perspective camera.

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FisheyeCamera

A fisheye camera.

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CylindricalCamera

A cylindrical camera.

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SphericalCamera

A spherical camera.

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OutputDriver

A target where to output rendered pixels.

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OutputLayer

Describes one render layer to be connected to an output driver.

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Screen

Describes how the view from a camera will be rasterized.

Implementations§

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impl NodeType

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pub const fn as_str(&self) -> &'static str

Returns the string identifier used by the C API.

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pub fn from_name(s: &str) -> Option<NodeType>

Parse a node type from its string identifier.

Trait Implementations§

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impl Clone for NodeType

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fn clone(&self) -> NodeType

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NodeType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Display for NodeType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Hash for NodeType

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for NodeType

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fn eq(&self, other: &NodeType) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for NodeType

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impl Eq for NodeType

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impl StructuralPartialEq for NodeType

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.