Struct nphysics3d::joint::UniversalConstraint[][src]

pub struct UniversalConstraint<N: RealField + Copy, Handle: BodyHandle> { /* fields omitted */ }
Expand description

A constraint that removes all but two relative rotations along distinct axii.

Implementations

Create a new universal constraint that ensure the angle between axis1 and axis2 is always equal to angle.

All anchors and axii are expressed in the local coordinate systems of the corresponding body parts.

The maximum force this joint can absorb before breaking.

The maximum torque this joint can absorb before breaking.

Trait Implementations

Returns true if this joint is broken.

The maximum number of velocity constraints generated by this joint.

The two body parts affected by this joint.

Initialize and retrieve all the constraints appied to the bodies attached to this joint.

Called after velocity constraint resolution, allows the joint to keep a cache of impulses generated for each constraint.

Return true if the constraint is active. Read more

Maximum of non-linear position constraint this generator needs to output.

Generate the i-th position constraint of this generator.

Auto Trait Implementations

Blanket Implementations

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