Struct nphysics3d::object::Ground[][src]

pub struct Ground<N: Real> { /* fields omitted */ }

A singleton representing the ground.

Most of its methods are useless but provided anyway to be similar to the other bodies.

Methods

impl<N: Real> Ground<N>
[src]

The handle of the ground.

An inactive status.

Does nothing.

Does nothing.

Does nothing.

Returns false.

Returns false.

Returns false.

Returns true.

Returns BodyStatus::Static.

The companion ID of the ground.

May change at each step of the physics engine.

Sets the companion ID of the ground.

This may be reset by the physics engine at each step.

Returns 0.

Returns an empty slice.

Returns an empty slice.

Returns an empty slice.

Does nothing.

Returns the origin.

Returns the identity.

Returns zero.

Returns zero.

Returns zero.

Does nothing.

Does nothing.

Does nothing.

Does nothing.

Auto Trait Implementations

impl<N> Send for Ground<N>

impl<N> Sync for Ground<N>