Struct nphysics3d::force_generator::Spring [−][src]
pub struct Spring<N: Real> { /* fields omitted */ }
Generator of a force proportional to the distance separating two bodies.
Methods
impl<N: Real> Spring<N>
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impl<N: Real> Spring<N>
pub fn new(
b1: BodyHandle,
b2: BodyHandle,
anchor1: Point<N>,
anchor2: Point<N>,
length: N,
stiffness: N
) -> Self
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pub fn new(
b1: BodyHandle,
b2: BodyHandle,
anchor1: Point<N>,
anchor2: Point<N>,
length: N,
stiffness: N
) -> Self
Initialize a spring attached to b1
and b2
at the points anchor1
and anchor2
.
Anchors are expressed in the local coordinates of the corresponding bodies.
The spring has a rest length of length
and a stiffness of stiffness
.
pub fn set_anchor_1(&mut self, anchor: Point<N>)
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pub fn set_anchor_1(&mut self, anchor: Point<N>)
Sets the attach point to the first body.
The anchor is expressed in the local coordinatse of the first body.
pub fn set_anchor_2(&mut self, anchor: Point<N>)
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pub fn set_anchor_2(&mut self, anchor: Point<N>)
Sets the attach point to the second body.
The anchor is expressed in the local coordinatse of the second body.
Trait Implementations
impl<N: Real> ForceGenerator<N> for Spring<N>
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impl<N: Real> ForceGenerator<N> for Spring<N>
fn apply(
&mut self,
_: &IntegrationParameters<N>,
bodies: &mut BodySet<N>
) -> bool
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fn apply(
&mut self,
_: &IntegrationParameters<N>,
bodies: &mut BodySet<N>
) -> bool
Apply forces to some bodies.