Struct nphysics3d::joint::MouseConstraint[][src]

pub struct MouseConstraint<N: RealField + Copy, Handle: BodyHandle> { /* fields omitted */ }
Expand description

A spring-like constraint to be used to drag a body part with the mouse.

Implementations

Initialize a mouse constraint between two bodies.getPartHandle

Typically, b1 will be the ground and the anchor the position of the mouse. Both anchors are expressed in the local coordinate frames of the corresponding body parts.

Change the first anchor, expressed in the local space of the first body part.

Change the first anchor, expressed in the local space of the second body part.

Trait Implementations

The maximum number of velocity constraints generated by this joint.

The two body parts affected by this joint.

Initialize and retrieve all the constraints appied to the bodies attached to this joint.

Called after velocity constraint resolution, allows the joint to keep a cache of impulses generated for each constraint.

Return true if the constraint is active. Read more

Returns true if this joint is broken.

Maximum of non-linear position constraint this generator needs to output.

Generate the i-th position constraint of this generator.

Auto Trait Implementations

Blanket Implementations

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