Struct nphysics3d::detection::ColliderContactManifold [−][src]
pub struct ColliderContactManifold<'a, N: RealField + Copy, Handle: BodyHandle, CollHandle: ColliderHandle> { pub handle1: CollHandle, pub collider1: &'a Collider<N, Handle>, pub handle2: CollHandle, pub collider2: &'a Collider<N, Handle>, pub manifold: &'a ContactManifold<N>, }
Expand description
A contact manifold between two bodies.
Fields
handle1: CollHandle
The handle of the first collider involved in the contact.
collider1: &'a Collider<N, Handle>
The first collider involved in the contact.
handle2: CollHandle
The handle of the second collider involved in the contact.
collider2: &'a Collider<N, Handle>
The second collider involved in the contact.
manifold: &'a ContactManifold<N>
The contact manifold.
Implementations
impl<'a, N: RealField + Copy, Handle: BodyHandle, CollHandle: ColliderHandle> ColliderContactManifold<'a, N, Handle, CollHandle>
impl<'a, N: RealField + Copy, Handle: BodyHandle, CollHandle: ColliderHandle> ColliderContactManifold<'a, N, Handle, CollHandle>
pub fn new(
handle1: CollHandle,
collider1: &'a Collider<N, Handle>,
handle2: CollHandle,
collider2: &'a Collider<N, Handle>,
manifold: &'a ContactManifold<N>
) -> Self
pub fn new(
handle1: CollHandle,
collider1: &'a Collider<N, Handle>,
handle2: CollHandle,
collider2: &'a Collider<N, Handle>,
manifold: &'a ContactManifold<N>
) -> Self
Initialize a new contact manifold.
Get all the contacts from the manifold.
Get the deepest contact, if any, from the manifold.
The handle of the first body part involved in the given contact on the specified feature.
The feature is assumed to belong to the first collider involved in this contact.
The handle of the second body part involved in the given contact on the specified feature.
The feature is assumed to belong to the second collider involved in this contact.
The anchor between the fist collider and the body it is attached to.
The anchor between the fist collider and the body it is attached to.
Trait Implementations
impl<'a, N: Clone + RealField + Copy, Handle: Clone + BodyHandle, CollHandle: Clone + ColliderHandle> Clone for ColliderContactManifold<'a, N, Handle, CollHandle>
impl<'a, N: Clone + RealField + Copy, Handle: Clone + BodyHandle, CollHandle: Clone + ColliderHandle> Clone for ColliderContactManifold<'a, N, Handle, CollHandle>
Auto Trait Implementations
impl<'a, N, Handle, CollHandle> !RefUnwindSafe for ColliderContactManifold<'a, N, Handle, CollHandle>
impl<'a, N, Handle, CollHandle> Send for ColliderContactManifold<'a, N, Handle, CollHandle>
impl<'a, N, Handle, CollHandle> Sync for ColliderContactManifold<'a, N, Handle, CollHandle>
impl<'a, N, Handle, CollHandle> Unpin for ColliderContactManifold<'a, N, Handle, CollHandle> where
CollHandle: Unpin,
impl<'a, N, Handle, CollHandle> !UnwindSafe for ColliderContactManifold<'a, N, Handle, CollHandle>
Blanket Implementations
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