Struct nphysics3d::detection::ColliderContactManifold[][src]

pub struct ColliderContactManifold<'a, N: RealField + Copy, Handle: BodyHandle, CollHandle: ColliderHandle> {
    pub handle1: CollHandle,
    pub collider1: &'a Collider<N, Handle>,
    pub handle2: CollHandle,
    pub collider2: &'a Collider<N, Handle>,
    pub manifold: &'a ContactManifold<N>,
}
Expand description

A contact manifold between two bodies.

Fields

handle1: CollHandle

The handle of the first collider involved in the contact.

collider1: &'a Collider<N, Handle>

The first collider involved in the contact.

handle2: CollHandle

The handle of the second collider involved in the contact.

collider2: &'a Collider<N, Handle>

The second collider involved in the contact.

manifold: &'a ContactManifold<N>

The contact manifold.

Implementations

Initialize a new contact manifold.

The number of contacts on the manifold.

Get all the contacts from the manifold.

Get the deepest contact, if any, from the manifold.

The handle of the first body involved in the contact.

The handle of the first body involved in the contact.

The handle of the first body part involved in the given contact on the specified feature.

The feature is assumed to belong to the first collider involved in this contact.

The handle of the second body part involved in the given contact on the specified feature.

The feature is assumed to belong to the second collider involved in this contact.

The anchor between the fist collider and the body it is attached to.

The anchor between the fist collider and the body it is attached to.

Trait Implementations

Returns a copy of the value. Read more

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