Struct nphysics3d::detection::ActivationManager [−][src]
pub struct ActivationManager<N: RealField, Handle: BodyHandle> { /* fields omitted */ }
Expand description
Structure that monitors island-based activation/deactivation of bodies.
It is responsible for making objects sleep or wake up.
Implementations
impl<N: RealField, Handle: BodyHandle> ActivationManager<N, Handle>
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impl<N: RealField, Handle: BodyHandle> ActivationManager<N, Handle>
[src]pub fn new(mix_factor: N) -> ActivationManager<N, Handle>
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pub fn new(mix_factor: N) -> ActivationManager<N, Handle>
[src]Creates a new ActivationManager2
.
Arguments:
thresold
- the minimum energy required to keep an object awake.mix_factor
- the ratio of energy to keep between two frames.
pub fn deferred_activate(&mut self, handle: Handle)
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pub fn deferred_activate(&mut self, handle: Handle)
[src]Notify the ActivationManager2
that is has to activate an object at the next update.
pub fn update<Colliders, Constraints>(
&mut self,
bodies: &mut dyn BodySet<N, Handle = Handle>,
colliders: &Colliders,
gworld: &GeometricalWorld<N, Handle, Colliders::Handle>,
constraints: &Constraints,
active_bodies: &mut Vec<Handle>
) where
Colliders: ColliderSet<N, Handle>,
Constraints: JointConstraintSet<N, Handle>,
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pub fn update<Colliders, Constraints>(
&mut self,
bodies: &mut dyn BodySet<N, Handle = Handle>,
colliders: &Colliders,
gworld: &GeometricalWorld<N, Handle, Colliders::Handle>,
constraints: &Constraints,
active_bodies: &mut Vec<Handle>
) where
Colliders: ColliderSet<N, Handle>,
Constraints: JointConstraintSet<N, Handle>,
[src]Update the activation manager, activating and deactivating objects when needed.
Trait Implementations
impl<N: Clone + RealField, Handle: Clone + BodyHandle> Clone for ActivationManager<N, Handle>
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impl<N: Clone + RealField, Handle: Clone + BodyHandle> Clone for ActivationManager<N, Handle>
[src]fn clone(&self) -> ActivationManager<N, Handle>
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fn clone(&self) -> ActivationManager<N, Handle>
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl<N, Handle> RefUnwindSafe for ActivationManager<N, Handle> where
Handle: RefUnwindSafe,
N: RefUnwindSafe,
Handle: RefUnwindSafe,
N: RefUnwindSafe,
impl<N, Handle> Send for ActivationManager<N, Handle>
impl<N, Handle> Sync for ActivationManager<N, Handle>
impl<N, Handle> Unpin for ActivationManager<N, Handle> where
Handle: Unpin,
N: Unpin,
Handle: Unpin,
N: Unpin,
impl<N, Handle> UnwindSafe for ActivationManager<N, Handle> where
Handle: UnwindSafe,
N: UnwindSafe,
Handle: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
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impl<T> Downcast for T where
T: Any,
[src]pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
[src]Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
[src]Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any(&self) -> &(dyn Any + 'static)
[src]Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
[src]Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn to_subset(&self) -> Option<SS>
[src]The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
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pub fn is_in_subset(&self) -> bool
[src]Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
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pub fn to_subset_unchecked(&self) -> SS
[src]Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
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pub fn from_subset(element: &SS) -> SP
[src]The inclusion map: converts self
to the equivalent element of its superset.
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more