[][src]Enum nphysics3d::object::ColliderAnchor

pub enum ColliderAnchor<N: RealField> {
    OnBodyPart {
        body_part: BodyPartHandle,
        position_wrt_body_part: Isometry<N>,
    },
    OnDeformableBody {
        body: BodyHandle,
        body_parts: Option<Arc<Vec<usize>>>,
    },
}

Description of the way a collider is attached to a body.

Variants

OnBodyPart

Attach of a collider with a body part.

Fields of OnBodyPart

body_part: BodyPartHandle

The attached body part handle.

position_wrt_body_part: Isometry<N>

Relative position of the collider wrt. the body part.

OnDeformableBody

Attach of a collider with a deformable body.

Fields of OnDeformableBody

body: BodyHandle

The attached body handle.

body_parts: Option<Arc<Vec<usize>>>

A map between the collision objects parts and body part indices.

The i-th part of the collision object corresponds to the body_parts[i]-th body part. If set to None, the mapping is trivial, i.e., i-th part of the collision object corresponds to the i-th body part.

Methods

impl<N: RealField> ColliderAnchor<N>[src]

pub fn body(&self) -> BodyHandle[src]

The body this anchor is attached to.

Auto Trait Implementations

impl<N> Send for ColliderAnchor<N> where
    N: Scalar

impl<N> Sync for ColliderAnchor<N> where
    N: Scalar

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Downcast for T where
    T: Any
[src]

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T> Same for T

type Output = T

Should always be Self