[−][src]Struct nphysics3d::object::Collider
A geometric entity that can be attached to a body so it can be affected by contacts and proximity queries.
Methods
impl<N: RealField> Collider<N>
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pub fn user_data(&self) -> Option<&(dyn Any + Send + Sync)>
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The user-data attached to this collider.
pub fn user_data_mut(&mut self) -> Option<&mut (dyn Any + Send + Sync)>
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Mutable reference to the user-data attached to this collider.
pub fn set_user_data(
&mut self,
data: Option<Box<dyn Any + Send + Sync>>
) -> Option<Box<dyn Any + Send + Sync>>
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&mut self,
data: Option<Box<dyn Any + Send + Sync>>
) -> Option<Box<dyn Any + Send + Sync>>
Sets the user-data attached to this collider.
pub fn take_user_data(&mut self) -> Option<Box<dyn Any + Send + Sync>>
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Replace the user-data of this collider by None
and returns the old value.
pub fn margin(&self) -> N
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The collision margin surrounding this collider.
pub fn body(&self) -> BodyHandle
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Handle to the body this collider is attached to.
pub fn anchor(&self) -> &ColliderAnchor<N>
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The anchor attaching this collider with a body part or deformable body.
pub fn position_wrt_body(&self) -> Isometry<N>
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The position of this collider geometry wrt. the body it is attached to.
pub fn body_part(&self, subshape_id: usize) -> BodyPartHandle
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Handle to the body part containing the given subshape of this collider's shape.
pub fn material(&self) -> &dyn Material<N>
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The material of this collider.
pub fn is_sensor(&self) -> bool
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Returns true
if this collider is a sensor.
pub fn handle(&self) -> ColliderHandle
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The collision object unique handle.
pub fn position(&self) -> &Isometry<N>
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The collision object position.
pub fn set_position(&mut self, pos: Isometry<N>)
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Sets the position of the collision object.
pub fn set_deformations(&mut self, coords: &[N])
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Deforms the underlying shape if possible.
Panics if the shape is not deformable.
pub fn shape(&self) -> &ShapeHandle<N>
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The collision object shape.
pub fn collision_groups(&self) -> &CollisionGroups
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The collision groups of the collision object.
pub fn query_type(&self) -> GeometricQueryType<N>
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The kind of queries this collision object may generate.
pub fn name(&self) -> &str
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The user-defined name of this collider.
pub fn set_name(&mut self, name: String)
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Sets the name of this collider.
Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Downcast for T where
T: Any,
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T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T> Same for T
type Output = T
Should always be Self