[−][src]Struct nphysics3d::algebra::Force3
A force with a linear and angular (torque) component.
Fields
linear: Vector3<N>
The linear force.
angular: Vector3<N>
The linear force.
Methods
impl<N: Real> Force3<N>
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pub fn new(linear: Vector3<N>, angular: Vector3<N>) -> Self
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Creates a force from its linear and angular components.
pub fn zero() -> Self
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A zero force.
pub fn from_slice(data: &[N]) -> Self
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Create a force from a slice where the linear part are stored first.
pub fn from_vector<S: Storage<N, U6>>(data: &Vector<N, U6, S>) -> Self
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Create a force from a vector where the linear part are stored first.
pub fn torque(torque: Vector3<N>) -> Self
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Create a pure torque.
pub fn torque_from_vector(torque: Vector3<N>) -> Self
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Create a pure torque.
pub fn torque_at_point(torque: Vector3<N>, point: &Point3<N>) -> Self
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Creates the resultant of a torque applied at the given point (relative to the center of mass).
pub fn torque_from_vector_at_point(
torque: Vector3<N>,
point: &Point3<N>
) -> Self
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torque: Vector3<N>,
point: &Point3<N>
) -> Self
Creates the resultant of a torque applied at the given point (relative to the center of mass).
pub fn linear(linear: Vector3<N>) -> Self
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Create a pure linear force.
pub fn linear_at_point(linear: Vector3<N>, point: &Point3<N>) -> Self
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Creates the resultant of a linear force applied at the given point (relative to the center of mass).
pub fn angular_vector(&self) -> Vector3<N>
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The angular part of the force.
pub fn as_slice(&self) -> &[N]
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This force seen as a slice.
The two first entries contain the linear part and the third entry contais the angular part.
pub fn transform_by(&self, m: &Isometry3<N>) -> Self
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Apply the given transformation to this force.
pub fn as_vector(&self) -> &Vector6<N>
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This force seen as a vector.
The linear part of the force are stored first.
pub fn as_vector_mut(&mut self) -> &mut Vector6<N>
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This force seen as a mutable vector.
The linear part of the force are stored first.
Trait Implementations
impl<N: Clone + Real> Clone for Force3<N>
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fn clone(&self) -> Force3<N>
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<N: Copy + Real> Copy for Force3<N>
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impl<N: Real> Add<Force3<N>> for Force3<N>
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type Output = Self
The resulting type after applying the +
operator.
fn add(self, rhs: Self) -> Self
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impl<N: Real> Sub<Force3<N>> for Force3<N>
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type Output = Self
The resulting type after applying the -
operator.
fn sub(self, rhs: Self) -> Self
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impl<N: Real> Mul<N> for Force3<N>
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, rhs: N) -> Self
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impl<N: Real> Mul<Force3<N>> for Inertia3<N>
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type Output = Velocity3<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: Force3<N>) -> Velocity3<N>
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impl<N: Real> Neg for Force3<N>
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impl<N: Real> AddAssign<Force3<N>> for Force3<N>
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fn add_assign(&mut self, rhs: Self)
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impl<N: Real> SubAssign<Force3<N>> for Force3<N>
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fn sub_assign(&mut self, rhs: Self)
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impl<N: Debug + Real> Debug for Force3<N>
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Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
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T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> ClosedNeg for T where
T: Neg<Output = T>,
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T: Neg<Output = T>,
impl<T, Right> ClosedAdd for T where
T: Add<Right, Output = T> + AddAssign<Right>,
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T: Add<Right, Output = T> + AddAssign<Right>,
impl<T, Right> ClosedSub for T where
T: Sub<Right, Output = T> + SubAssign<Right>,
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T: Sub<Right, Output = T> + SubAssign<Right>,
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T> Same for T
type Output = T
Should always be Self