pub struct MultibodyDesc<N: RealField + Copy> { /* private fields */ }
Expand description
A multibody builder.
Implementations§
Source§impl<N: RealField + Copy> MultibodyDesc<N>
impl<N: RealField + Copy> MultibodyDesc<N>
Sourcepub fn new<J: Joint<N>>(joint: J) -> Self
pub fn new<J: Joint<N>>(joint: J) -> Self
Initialize a multibody builder with one link with one joint.
Sourcepub fn from_boxed_joint(joint: Box<dyn Joint<N>>) -> Self
pub fn from_boxed_joint(joint: Box<dyn Joint<N>>) -> Self
Initializes a multibody builder from a joint trait object.
Sourcepub fn children(&self) -> &[MultibodyDesc<N>]
pub fn children(&self) -> &[MultibodyDesc<N>]
Returns the children of this multibody.
Sourcepub fn children_mut(&mut self) -> &mut [MultibodyDesc<N>]
pub fn children_mut(&mut self) -> &mut [MultibodyDesc<N>]
Returns a mutable list of children of this multibody.
Sourcepub fn add_child<J: Joint<N>>(&mut self, joint: J) -> &mut MultibodyDesc<N>
pub fn add_child<J: Joint<N>>(&mut self, joint: J) -> &mut MultibodyDesc<N>
Add a child link to the multibody link represented by self
.
Sourcepub fn add_child_desc(&mut self, child: MultibodyDesc<N>) -> &mut Self
pub fn add_child_desc(&mut self, child: MultibodyDesc<N>) -> &mut Self
Adds the description as a child link to the multibody link represented by self
.
Sourcepub fn set_joint<J: Joint<N>>(&mut self, joint: J) -> &mut Self
pub fn set_joint<J: Joint<N>>(&mut self, joint: J) -> &mut Self
Sets the joint of this multibody builder.
pub fn angular_inertia(self, angular_inertia: N) -> Self
pub fn set_angular_inertia(&mut self, angular_inertia: N) -> &mut Self
pub fn mass(self, mass: N) -> Self
pub fn set_mass(&mut self, mass: N) -> &mut Self
pub fn name(self, name: String) -> Self
pub fn set_name(&mut self, name: String) -> &mut Self
pub fn parent_shift(self, parent_shift: Vector<N>) -> Self
pub fn set_parent_shift(&mut self, parent_shift: Vector<N>) -> &mut Self
pub fn body_shift(self, body_shift: Vector<N>) -> Self
pub fn set_body_shift(&mut self, body_shift: Vector<N>) -> &mut Self
pub fn velocity(self, velocity: Velocity<N>) -> Self
pub fn set_velocity(&mut self, velocity: Velocity<N>) -> &mut Self
pub fn local_inertia(self, local_inertia: Inertia<N>) -> Self
pub fn set_local_inertia(&mut self, local_inertia: Inertia<N>) -> &mut Self
pub fn local_center_of_mass(self, local_center_of_mass: Point<N>) -> Self
pub fn set_local_center_of_mass( &mut self, local_center_of_mass: Point<N>, ) -> &mut Self
pub fn get_angular_inertia(&self) -> N
pub fn get_mass(&self) -> N
pub fn get_name(&self) -> &str
pub fn get_parent_shift(&self) -> &Vector<N>
pub fn get_body_shift(&self) -> &Vector<N>
pub fn get_velocity(&self) -> &Velocity<N>
pub fn get_local_inertia(&self) -> &Inertia<N>
pub fn get_local_center_of_mass(&self) -> &Point<N>
Sourcepub fn build_with_parent<'m>(
&self,
multibody: &'m mut Multibody<N>,
parent_id: usize,
) -> &'m mut MultibodyLink<N>
pub fn build_with_parent<'m>( &self, multibody: &'m mut Multibody<N>, parent_id: usize, ) -> &'m mut MultibodyLink<N>
Build the multibody links described by this factory and attach them to the parent_id
-th link of the given multibody
.
Auto Trait Implementations§
impl<N> Freeze for MultibodyDesc<N>where
N: Freeze,
impl<N> !RefUnwindSafe for MultibodyDesc<N>
impl<N> Send for MultibodyDesc<N>
impl<N> Sync for MultibodyDesc<N>
impl<N> Unpin for MultibodyDesc<N>where
N: Unpin,
impl<N> !UnwindSafe for MultibodyDesc<N>
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