pub struct DeformableColliderDesc<N: RealField + Copy> { /* private fields */ }
Expand description
A deformable collider builder.
Implementations§
Source§impl<N: RealField + Copy> DeformableColliderDesc<N>
impl<N: RealField + Copy> DeformableColliderDesc<N>
Sourcepub fn new(shape: ShapeHandle<N>) -> Self
pub fn new(shape: ShapeHandle<N>) -> Self
Creates a deformable collider from the given shape.
Panics if the shape is not deformable.
Source§impl<N: RealField + Copy> DeformableColliderDesc<N>
impl<N: RealField + Copy> DeformableColliderDesc<N>
Sourcepub fn user_data(self, data: impl UserData) -> Self
pub fn user_data(self, data: impl UserData) -> Self
Sets a user-data to be attached to the object being built.
Sourcepub fn set_user_data(&mut self, data: Option<impl UserData>) -> &mut Self
pub fn set_user_data(&mut self, data: Option<impl UserData>) -> &mut Self
Sets the user-data to be attached to the object being built.
Sourcepub fn get_user_data(&self) -> Option<&(dyn Any + Send + Sync)>
pub fn get_user_data(&self) -> Option<&(dyn Any + Send + Sync)>
Reference to the user-data to be attached to the object being built.
Sourcepub fn shape(self, shape: ShapeHandle<N>) -> Self
pub fn shape(self, shape: ShapeHandle<N>) -> Self
Sets the shape of this collider builder.
Panics if the shape is not deformable.
Sourcepub fn set_shape(&mut self, shape: ShapeHandle<N>) -> &mut Self
pub fn set_shape(&mut self, shape: ShapeHandle<N>) -> &mut Self
Sets the shape of this collider builder.
Panics if the shape is not deformable.
pub fn material(self, material: MaterialHandle<N>) -> Self
pub fn set_material(&mut self, material: MaterialHandle<N>) -> &mut Self
pub fn margin(self, margin: N) -> Self
pub fn set_margin(&mut self, margin: N) -> &mut Self
pub fn collision_groups(self, collision_groups: CollisionGroups) -> Self
pub fn set_collision_groups( &mut self, collision_groups: CollisionGroups, ) -> &mut Self
pub fn linear_prediction(self, linear_prediction: N) -> Self
pub fn set_linear_prediction(&mut self, linear_prediction: N) -> &mut Self
pub fn angular_prediction(self, angular_prediction: N) -> Self
pub fn set_angular_prediction(&mut self, angular_prediction: N) -> &mut Self
pub fn as_sensor(self, is_sensor: bool) -> Self
pub fn set_as_sensor(&mut self, is_sensor: bool) -> &mut Self
pub fn ccd_enabled(self, ccd_enabled: bool) -> Self
pub fn set_ccd_enabled(&mut self, ccd_enabled: bool) -> &mut Self
pub fn body_parts_mapping( self, body_parts_mapping: Option<Arc<Vec<usize>>>, ) -> Self
pub fn set_body_parts_mapping( &mut self, body_parts_mapping: Option<Arc<Vec<usize>>>, ) -> &mut Self
pub fn get_shape(&self) -> &dyn Shape<N>
pub fn get_material(&self) -> Option<&dyn Material<N>>
pub fn get_margin(&self) -> N
pub fn get_collision_groups(&self) -> CollisionGroups
pub fn get_linear_prediction(&self) -> N
pub fn get_angular_prediction(&self) -> N
pub fn get_is_sensor(&self) -> bool
pub fn get_ccd_enabled(&self) -> bool
Sourcepub fn build<Handle: BodyHandle>(
&self,
parent_handle: Handle,
) -> Collider<N, Handle>
pub fn build<Handle: BodyHandle>( &self, parent_handle: Handle, ) -> Collider<N, Handle>
Builds a deformable collider and configures it to be attached to the given parent body.
Auto Trait Implementations§
impl<N> Freeze for DeformableColliderDesc<N>where
N: Freeze,
impl<N> !RefUnwindSafe for DeformableColliderDesc<N>
impl<N> Send for DeformableColliderDesc<N>
impl<N> Sync for DeformableColliderDesc<N>
impl<N> Unpin for DeformableColliderDesc<N>where
N: Unpin,
impl<N> !UnwindSafe for DeformableColliderDesc<N>
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