pub struct ConstantAcceleration<N: RealField + Copy, Handle: BodyHandle> { /* private fields */ }Expand description
Force generator adding a constant acceleration at the center of mass of a set of body parts.
Implementations§
Source§impl<N: RealField + Copy, Handle: BodyHandle> ConstantAcceleration<N, Handle>
impl<N: RealField + Copy, Handle: BodyHandle> ConstantAcceleration<N, Handle>
Sourcepub fn new(linear_acc: Vector<N>, angular_acc: N) -> Self
pub fn new(linear_acc: Vector<N>, angular_acc: N) -> Self
Adds a new constant acceleration generator.
The acceleration is expressed in world-space.
Sourcepub fn add_body_part(&mut self, body: BodyPartHandle<Handle>)
pub fn add_body_part(&mut self, body: BodyPartHandle<Handle>)
Add a body part to be affected by this force generator.
Trait Implementations§
Source§impl<N: RealField + Copy, Handle: BodyHandle> ForceGenerator<N, Handle> for ConstantAcceleration<N, Handle>
impl<N: RealField + Copy, Handle: BodyHandle> ForceGenerator<N, Handle> for ConstantAcceleration<N, Handle>
Source§fn apply(
&mut self,
_: &IntegrationParameters<N>,
bodies: &mut dyn BodySet<N, Handle = Handle>,
)
fn apply( &mut self, _: &IntegrationParameters<N>, bodies: &mut dyn BodySet<N, Handle = Handle>, )
Apply forces to some bodies.
Auto Trait Implementations§
impl<N, Handle> Freeze for ConstantAcceleration<N, Handle>where
N: Freeze,
impl<N, Handle> RefUnwindSafe for ConstantAcceleration<N, Handle>where
N: RefUnwindSafe,
Handle: RefUnwindSafe,
impl<N, Handle> Send for ConstantAcceleration<N, Handle>
impl<N, Handle> Sync for ConstantAcceleration<N, Handle>
impl<N, Handle> Unpin for ConstantAcceleration<N, Handle>
impl<N, Handle> UnwindSafe for ConstantAcceleration<N, Handle>where
N: UnwindSafe,
Handle: UnwindSafe,
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T: ?Sized,
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