[−][src]Struct nphysics2d::algebra::Velocity2
A velocity structure combining both the linear angular velocities of a point.
Fields
linear: Vector2<N>
The linear velocity.
angular: N
The angular velocity.
Implementations
impl<N: RealField> Velocity2<N>
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pub fn new(linear: Vector2<N>, angular: N) -> Self
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Create velocity from its linear and angular parts.
pub fn from_vectors(linear: Vector2<N>, angular: Vector1<N>) -> Self
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Create velocity from its linear and angular parts.
pub fn angular(w: N) -> Self
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Create a purely angular velocity.
pub fn linear(vx: N, vy: N) -> Self
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Create a purely linear velocity.
pub fn zero() -> Self
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Create a zero velocity.
pub fn between_positions(
start: &Isometry2<N>,
end: &Isometry2<N>,
time: N
) -> Self
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start: &Isometry2<N>,
end: &Isometry2<N>,
time: N
) -> Self
Computes the velocity required to move from start
to end
in the given time
.
pub fn angular_vector(&self) -> Vector1<N>
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The angular part of the velocity.
pub fn integrate(&self, dt: N) -> Isometry2<N>
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Compute the displacement due to this velocity integrated during the time dt
.
pub fn to_transform(&self) -> Isometry2<N>
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Compute the displacement due to this velocity integrated during a time equal to 1.0
.
This is equivalent to self.integrate(1.0)
.
pub fn as_slice(&self) -> &[N]
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This velocity seen as a slice.
The linear part is stored first.
pub fn as_mut_slice(&mut self) -> &mut [N]
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This velocity seen as a mutable slice.
The linear part is stored first.
pub fn as_vector(&self) -> &Vector3<N>
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This velocity seen as a vector.
The linear part is stored first.
pub fn as_vector_mut(&mut self) -> &mut Vector3<N>
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This velocity seen as a mutable vector.
The linear part is stored first.
pub fn from_vector<S: Storage<N, U3>>(data: &Vector<N, U3, S>) -> Self
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Create a velocity from a vector.
The linear part of the velocity is expected to be first inside of the input vector.
pub fn from_slice(data: &[N]) -> Self
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Create a velocity from a slice.
The linear part of the velocity is expected to be first inside of the input slice.
pub fn shift(&self, shift: &Vector2<N>) -> Self
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Compute the velocity of a point that is located at the coordinates shift
relative to the point having self
as velocity.
pub fn rotated(&self, rot: &Rotation2<N>) -> Self
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Rotate each component of self
by rot
.
pub fn transformed(&self, iso: &Isometry2<N>) -> Self
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Transform each component of self
by iso
.
Trait Implementations
impl<N: RealField> Add<Velocity2<N>> for Velocity2<N>
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type Output = Self
The resulting type after applying the +
operator.
pub fn add(self, rhs: Self) -> Self
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impl<N: RealField> AddAssign<Velocity2<N>> for Velocity2<N>
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pub fn add_assign(&mut self, rhs: Self)
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impl<N: Clone + RealField> Clone for Velocity2<N>
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impl<N: Copy + RealField> Copy for Velocity2<N>
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impl<N: Debug + RealField> Debug for Velocity2<N>
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impl<N: RealField> Mul<N> for Velocity2<N>
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type Output = Self
The resulting type after applying the *
operator.
pub fn mul(self, rhs: N) -> Self
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impl<N: RealField> Mul<Velocity2<N>> for Inertia2<N>
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type Output = Force2<N>
The resulting type after applying the *
operator.
pub fn mul(self, rhs: Velocity2<N>) -> Force2<N>
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impl<N: RealField> Sub<Velocity2<N>> for Velocity2<N>
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type Output = Self
The resulting type after applying the -
operator.
pub fn sub(self, rhs: Self) -> Self
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impl<N: RealField> SubAssign<Velocity2<N>> for Velocity2<N>
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pub fn sub_assign(&mut self, rhs: Self)
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Auto Trait Implementations
impl<N> RefUnwindSafe for Velocity2<N> where
N: RefUnwindSafe + Scalar,
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N: RefUnwindSafe + Scalar,
impl<N> Send for Velocity2<N> where
N: Scalar,
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N: Scalar,
impl<N> Sync for Velocity2<N> where
N: Scalar,
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N: Scalar,
impl<N> Unpin for Velocity2<N> where
N: Scalar + Unpin,
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N: Scalar + Unpin,
impl<N> UnwindSafe for Velocity2<N> where
N: Scalar + UnwindSafe,
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N: Scalar + UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T, Right> ClosedAdd<Right> for T where
T: Add<Right, Output = T> + AddAssign<Right>,
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T: Add<Right, Output = T> + AddAssign<Right>,
impl<T, Right> ClosedSub<Right> for T where
T: Sub<Right, Output = T> + SubAssign<Right>,
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T: Sub<Right, Output = T> + SubAssign<Right>,
impl<T> Downcast for T where
T: Any,
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T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T where
T: Send + Sync + Any,
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T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Slottable for T where
T: Copy,
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T: Copy,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,