pub struct ViewportInPixels {
pub left_px: i32,
pub top_px: i32,
pub from_bottom_px: i32,
pub width_px: i32,
pub height_px: i32,
}Expand description
Size of the viewport in whole, physical pixels.
Fields§
§left_px: i32Physical pixel offset for left side of the viewport.
top_px: i32Physical pixel offset for top side of the viewport.
from_bottom_px: i32Physical pixel offset for bottom side of the viewport.
This is what glViewport, glScissor etc expects for the y axis.
width_px: i32Viewport width in physical pixels.
height_px: i32Viewport height in physical pixels.
Implementations§
Source§impl ViewportInPixels
impl ViewportInPixels
Sourcepub fn from_points(
rect: &Rect,
pixels_per_point: f32,
screen_size_px: [u32; 2],
) -> ViewportInPixels
pub fn from_points( rect: &Rect, pixels_per_point: f32, screen_size_px: [u32; 2], ) -> ViewportInPixels
Convert from ui points.
Auto Trait Implementations§
impl Freeze for ViewportInPixels
impl RefUnwindSafe for ViewportInPixels
impl Send for ViewportInPixels
impl Sync for ViewportInPixels
impl Unpin for ViewportInPixels
impl UnwindSafe for ViewportInPixels
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