pub struct TextSection<'a> { /* private fields */ }Implementations§
Source§impl<'a> TextSection<'a>
impl<'a> TextSection<'a>
pub fn new(font: &'a Font, text: &'a str) -> TextSection<'a>
pub fn position(&mut self, x: f32, y: f32) -> &mut TextSection<'a>
pub fn size(&mut self, size: f32) -> &mut TextSection<'a>
pub fn color(&mut self, color: Color) -> &mut TextSection<'a>
pub fn alpha(&mut self, alpha: f32) -> &mut TextSection<'a>
pub fn max_width(&mut self, width: f32) -> &mut TextSection<'a>
pub fn h_align_left(&mut self) -> &mut TextSection<'a>
pub fn h_align_center(&mut self) -> &mut TextSection<'a>
pub fn h_align_right(&mut self) -> &mut TextSection<'a>
pub fn v_align_top(&mut self) -> &mut TextSection<'a>
pub fn v_align_middle(&mut self) -> &mut TextSection<'a>
pub fn v_align_bottom(&mut self) -> &mut TextSection<'a>
pub fn blend_mode(&mut self, mode: BlendMode) -> &mut TextSection<'a>
pub fn alpha_mode(&mut self, mode: BlendMode) -> &mut TextSection<'a>
Trait Implementations§
Source§impl DrawProcess for TextSection<'_>
impl DrawProcess for TextSection<'_>
fn draw_process(self, draw: &mut Draw)
Source§impl DrawTransform for TextSection<'_>
impl DrawTransform for TextSection<'_>
Source§fn clone_matrix_to(&mut self, matrix: &mut Mat3) -> &mut Self
fn clone_matrix_to(&mut self, matrix: &mut Mat3) -> &mut Self
Clone the transformation matrix to the passed matrix
Source§fn rotate_degrees(&mut self, deg: f32) -> &mut Self
fn rotate_degrees(&mut self, deg: f32) -> &mut Self
Set the matrix rotation using degrees
Source§fn rotate_from(&mut self, point: (f32, f32), angle: f32) -> &mut Self
fn rotate_from(&mut self, point: (f32, f32), angle: f32) -> &mut Self
Set the matrix rotation using radians from the point given
Auto Trait Implementations§
impl<'a> Freeze for TextSection<'a>
impl<'a> RefUnwindSafe for TextSection<'a>
impl<'a> Send for TextSection<'a>
impl<'a> Sync for TextSection<'a>
impl<'a> Unpin for TextSection<'a>
impl<'a> UnwindSafe for TextSection<'a>
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