BodyChunkIpld

Struct BodyChunkIpld 

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pub struct BodyChunkIpld {
    pub bytes: Vec<u8>,
    pub next: Option<Cid>,
}
Expand description

A body chunk is a simplified flexible byte layout used for linking chunks of bytes. This is necessary to support cases when body contents byte size exceeds the IPFS block size (~1MB). This may be replaced with a more sophisticated layout structure in the future.

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§bytes: Vec<u8>

A chunk of bytes

§next: Option<Cid>

An optional pointer to the next chunk of bytes, if there are any remaining

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impl BodyChunkIpld

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pub async fn store_bytes<S: BlockStore>( bytes: &[u8], store: &mut S, ) -> Result<Cid>

Chunk and encode a slice of bytes as linked BodyChunkIpld, storing the chunks in storage and returning the Cid of the head of the list.

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pub async fn load_all_bytes<S: BlockStore>(&self, store: &S) -> Result<Vec<u8>>

Fold all bytes in the BodyChunkIpld chain into a single buffer and return it

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impl Clone for BodyChunkIpld

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fn clone(&self) -> BodyChunkIpld

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BodyChunkIpld

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for BodyChunkIpld

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for BodyChunkIpld

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fn eq(&self, other: &BodyChunkIpld) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for BodyChunkIpld

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TryBundle for BodyChunkIpld

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fn extend_bundle_with_cid<'life0, 'life1, 'life2, 'async_trait, S>( cid: &'life0 Cid, bundle: &'life1 mut Bundle, store: &'life2 S, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where S: 'async_trait + BlockStore, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

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fn extend_bundle<'life0, 'life1, 'life2, 'async_trait, S>( &'life0 self, bundle: &'life1 mut Bundle, _store: &'life2 S, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where S: 'async_trait + BlockStore, Self: Sync + 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

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fn bundle<'life0, 'life1, 'async_trait, S>( &'life0 self, store: &'life1 S, ) -> Pin<Box<dyn Future<Output = Result<Bundle>> + Send + 'async_trait>>
where S: 'async_trait + BlockStore, Self: Sync + 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

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fn bundle_with_cid<'life0, 'life1, 'async_trait, S>( cid: &'life0 Cid, store: &'life1 S, ) -> Pin<Box<dyn Future<Output = Result<Bundle>> + Send + 'async_trait>>
where S: 'async_trait + BlockStore, Self: Send + 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

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impl Eq for BodyChunkIpld

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impl StructuralPartialEq for BodyChunkIpld

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