Struct noosphere_cli::render::SphereRenderJob
source · pub struct SphereRenderJob<C, S>where
C: HasSphereContext<S> + 'static,
S: Storage + 'static,{ /* private fields */ }Expand description
A SphereRenderJob encapsulates the state needed to perform some discrete JobKind, and implements the specified render path that corresponds to that JobKind. It is designed to be able to be run concurrently or in parallel with an arbitrary number of other SphereRenderJobs that are associated with the local sphere workspace.
Implementations§
source§impl<C, S> SphereRenderJob<C, S>where
C: HasSphereContext<S> + 'static,
S: Storage + 'static,
impl<C, S> SphereRenderJob<C, S>where C: HasSphereContext<S> + 'static, S: Storage + 'static,
sourcepub fn new(
context: C,
kind: JobKind,
paths: Arc<SpherePaths>,
petname_path: Vec<String>,
job_queue: Sender<SphereRenderRequest>
) -> Self
pub fn new( context: C, kind: JobKind, paths: Arc<SpherePaths>, petname_path: Vec<String>, job_queue: Sender<SphereRenderRequest> ) -> Self
Construct a new render job of JobKind, using the given HasSphereContext and SpherePaths to perform rendering.
sourcepub async fn render(self) -> Result<()>
pub async fn render(self) -> Result<()>
Entrypoint to render based on the SphereRenderJob configuration
Auto Trait Implementations§
impl<C, S> !RefUnwindSafe for SphereRenderJob<C, S>
impl<C, S> Send for SphereRenderJob<C, S>
impl<C, S> Sync for SphereRenderJob<C, S>
impl<C, S> Unpin for SphereRenderJob<C, S>where C: Unpin, S: Unpin,
impl<C, S> !UnwindSafe for SphereRenderJob<C, S>
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