pub struct SphereRenderJob<C, S>where
    C: HasSphereContext<S> + 'static,
    S: Storage + 'static,{ /* private fields */ }
Expand description

A SphereRenderJob encapsulates the state needed to perform some discrete JobKind, and implements the specified render path that corresponds to that JobKind. It is designed to be able to be run concurrently or in parallel with an arbitrary number of other SphereRenderJobs that are associated with the local sphere workspace.

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impl<C, S> SphereRenderJob<C, S>where C: HasSphereContext<S> + 'static, S: Storage + 'static,

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pub fn new( context: C, kind: JobKind, paths: Arc<SpherePaths>, petname_path: Vec<String>, job_queue: Sender<SphereRenderRequest> ) -> Self

Construct a new render job of JobKind, using the given HasSphereContext and SpherePaths to perform rendering.

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pub async fn render(self) -> Result<()>

Entrypoint to render based on the SphereRenderJob configuration

Auto Trait Implementations§

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impl<C, S> !RefUnwindSafe for SphereRenderJob<C, S>

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impl<C, S> Send for SphereRenderJob<C, S>

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impl<C, S> Sync for SphereRenderJob<C, S>

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impl<C, S> Unpin for SphereRenderJob<C, S>where C: Unpin, S: Unpin,

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impl<C, S> !UnwindSafe for SphereRenderJob<C, S>

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