[−][src]Crate nomap
nomap
A parser for the .map
file format used by Quake 1 & 2 as well as Half-Life 1,
implemented using the nom parsing framework.
It can easily be integrated with other nom
parsers.
nomap
is whitespace agnostic and ignores comments.
It also optionally provides Display
implementations for all its types (through
the "display" feature), so you can serialise a parsed map back into a string.
Example
// parse the example map with the standard format let map = nomap::parse::<nomap::formats::Standard>(include_str!("../examples/example.map")).unwrap(); // report our findings for ent in map.entities.iter() { println!( "Found entity of class `{}` with {} brush{}", // every entity should have this, so we optimistically index here ent.fields["classname"], ent.brushes.len(), // some fanciness if ent.brushes.len() == 1 { "" } else { "es" } ) }
Re-exports
pub use parse::*; |
pub use parse::formats::Map; |
Modules
parse |
Functions
parse | Convenience function to parse a map from a string. Assumes that the input
consists entirely of the map and returns the Error
type provided by this crate. If you wish to integrate with other |