ReplayWindow

Struct ReplayWindow 

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pub struct ReplayWindow { /* private fields */ }
Available on crate feature crypto only.
Expand description

Anti-replay sliding window.

Per 1-SECURITY.md:

  • Window size: 2048 bits minimum
  • Below window: MUST reject
  • Seen nonce: MUST reject
  • Above highest: Update window

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impl ReplayWindow

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pub fn new() -> Self

Create a new replay window.

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pub fn is_replay(&self, nonce: u64) -> bool

Check if a nonce is a replay (without updating).

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pub fn check_and_update(&mut self, nonce: u64) -> Result<(), CryptoError>

Check if a nonce is a replay and update the window.

Returns Ok(()) if the nonce is valid (not seen before). Returns Err(ReplayDetected) if the nonce is a replay.

Per 1-SECURITY.md, replay check MUST occur BEFORE AEAD verification.

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pub fn reset(&mut self)

Reset the window (e.g., after rekey).

Trait Implementations§

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impl Default for ReplayWindow

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fn default() -> Self

Returns the “default value” for a type. Read more

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