pub struct ObjObject {
pub name: Option<String>,
pub material: Option<ObjMaterial>,
pub vertices: Vec<ObjLine>,
pub normals: Vec<ObjLine>,
pub texture_coords: Vec<ObjLine>,
pub vertex_params: Vec<ObjLine>,
pub faces: Vec<ObjLine>,
}
Fields§
§name: Option<String>
§material: Option<ObjMaterial>
§vertices: Vec<ObjLine>
§normals: Vec<ObjLine>
§texture_coords: Vec<ObjLine>
§vertex_params: Vec<ObjLine>
§faces: Vec<ObjLine>
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ObjObject
impl RefUnwindSafe for ObjObject
impl Send for ObjObject
impl Sync for ObjObject
impl Unpin for ObjObject
impl UnwindSafe for ObjObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more