pub struct ValueCubic;
Expand description
2/3 dimensional Cubic Value noise.
Trait Implementations§
Source§impl Clone for ValueCubic
impl Clone for ValueCubic
Source§fn clone(&self) -> ValueCubic
fn clone(&self) -> ValueCubic
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ValueCubic
impl Debug for ValueCubic
Source§impl Default for ValueCubic
impl Default for ValueCubic
Source§fn default() -> ValueCubic
fn default() -> ValueCubic
Returns the “default value” for a type. Read more
Source§impl Noise for ValueCubic
impl Noise for ValueCubic
Source§fn sample2a<Point>(&self, point: Point) -> f32
fn sample2a<Point>(&self, point: Point) -> f32
Available on crate feature
nightly-simd
only.Samples the noise in 2D.
Source§fn sample3a<Point>(&self, point: Point) -> f32
fn sample3a<Point>(&self, point: Point) -> f32
Available on crate feature
nightly-simd
only.Samples the noise in 3D.
Source§fn seed(self, seed: i32) -> Seeded<Self>where
Self: Sized,
fn seed(self, seed: i32) -> Seeded<Self>where
Self: Sized,
Overwrites the seed to be sampled with. Read more
Source§fn mul_seed(self, value: i32) -> MulSeed<Self>where
Self: Sized,
fn mul_seed(self, value: i32) -> MulSeed<Self>where
Self: Sized,
Multiplies the seed by
value
.Source§fn frequency<F>(self, frequency: F) -> Frequency<Self, F::Noise>where
Self: Sized,
F: ValueOrNoise,
fn frequency<F>(self, frequency: F) -> Frequency<Self, F::Noise>where
Self: Sized,
F: ValueOrNoise,
Modifies a noise with a frequency multiplier. Read more
Source§fn ridged(self) -> Ridged<Self>where
Self: Sized,
fn ridged(self) -> Ridged<Self>where
Self: Sized,
Modifies a noise to create a peak at 0. Read more
Source§fn triangle_wave<F>(self, frequency: F) -> TriangleWave<Self, F::Noise>where
Self: Sized,
F: ValueOrNoise,
fn triangle_wave<F>(self, frequency: F) -> TriangleWave<Self, F::Noise>where
Self: Sized,
F: ValueOrNoise,
Applies a triangle wave to the output of a noise function. Read more
Source§fn tileable(self, width: f32, height: f32) -> Tileable<Self>where
Self: Sized,
fn tileable(self, width: f32, height: f32) -> Tileable<Self>where
Self: Sized,
Creates a tileable 2D noise from a 4D noise. Read more
Source§fn translate_x<X>(self, x: X) -> TranslateX<Self, X::Noise>where
Self: Sized,
X: ValueOrNoise,
fn translate_x<X>(self, x: X) -> TranslateX<Self, X::Noise>where
Self: Sized,
X: ValueOrNoise,
Translates the point before it is used to sample
self
.Source§fn translate_xy<X, Y>(self, x: X, y: Y) -> TranslateXy<Self, X::Noise, Y::Noise>
fn translate_xy<X, Y>(self, x: X, y: Y) -> TranslateXy<Self, X::Noise, Y::Noise>
Translates the point before it is used to sample
self
.Source§fn translate_xyz<X, Y, Z>(
self,
x: X,
y: Y,
z: Z,
) -> TranslateXyz<Self, X::Noise, Y::Noise, Z::Noise>
fn translate_xyz<X, Y, Z>( self, x: X, y: Y, z: Z, ) -> TranslateXyz<Self, X::Noise, Y::Noise, Z::Noise>
Translates the point before it is used to sample
self
.Source§fn translate_xyzw<X, Y, Z, W>(
self,
x: X,
y: Y,
z: Z,
w: W,
) -> TranslateXyzw<Self, X::Noise, Y::Noise, Z::Noise, W::Noise>
fn translate_xyzw<X, Y, Z, W>( self, x: X, y: Y, z: Z, w: W, ) -> TranslateXyzw<Self, X::Noise, Y::Noise, Z::Noise, W::Noise>
Translates the point before it is used to sample
self
.Source§fn add<Rhs>(self, rhs: Rhs) -> Add<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
fn add<Rhs>(self, rhs: Rhs) -> Add<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
Adds the output values.
Source§fn sub<Rhs>(self, rhs: Rhs) -> Sub<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
fn sub<Rhs>(self, rhs: Rhs) -> Sub<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
Subtracts one output value from the other.
Source§fn mul<Rhs>(self, rhs: Rhs) -> Mul<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
fn mul<Rhs>(self, rhs: Rhs) -> Mul<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
Multiplies the output values.
Source§fn div<Rhs>(self, rhs: Rhs) -> Div<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
fn div<Rhs>(self, rhs: Rhs) -> Div<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
Divides one output value by the other.
Source§fn rem<Rhs>(self, rhs: Rhs) -> Rem<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
fn rem<Rhs>(self, rhs: Rhs) -> Rem<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
Calculates the remainder from dividing one output value by the other.
Source§fn min<Rhs>(self, rhs: Rhs) -> Min<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
fn min<Rhs>(self, rhs: Rhs) -> Min<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
Computes the minimum of the two output values.
Source§fn max<Rhs>(self, rhs: Rhs) -> Max<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
fn max<Rhs>(self, rhs: Rhs) -> Max<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
Computes the maximum of the two output values.
Source§fn clamp<Min, Max>(
self,
min: Min,
max: Max,
) -> Clamp<Self, Min::Noise, Max::Noise>
fn clamp<Min, Max>( self, min: Min, max: Max, ) -> Clamp<Self, Min::Noise, Max::Noise>
Returns
max
if value
is greater than max
and min
if value
is less than min
.
Otherwise this will return value
. Read moreSource§fn lerp<B, T>(self, b: B, t: T) -> Lerp<Self, B::Noise, T::Noise>
fn lerp<B, T>(self, b: B, t: T) -> Lerp<Self, B::Noise, T::Noise>
Linearly interpolates between
self
and b
.Source§fn pow<Rhs>(self, rhs: Rhs) -> Pow<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
fn pow<Rhs>(self, rhs: Rhs) -> Pow<Self, Rhs::Noise>where
Self: Sized,
Rhs: ValueOrNoise,
Raises the output value to a power.
Source§fn floor(self) -> Floor<Self>where
Self: Sized,
fn floor(self) -> Floor<Self>where
Self: Sized,
Computes the largest integer less than or equal to the output value.
Source§fn ceil(self) -> Ceil<Self>where
Self: Sized,
fn ceil(self) -> Ceil<Self>where
Self: Sized,
Computes the smallest integer greater than or equal to self.
Source§fn round(self) -> Round<Self>where
Self: Sized,
fn round(self) -> Round<Self>where
Self: Sized,
Computes the nearest integer to the output value.
If a value is half-way between two integers, round away from 0.0.
Source§fn sin(self) -> Sin<Self>where
Self: Sized,
fn sin(self) -> Sin<Self>where
Self: Sized,
Computes the sine of the output value (in radians).
Source§fn cos(self) -> Cos<Self>where
Self: Sized,
fn cos(self) -> Cos<Self>where
Self: Sized,
Computes the cosine of the output value (in radians).
Source§fn tan(self) -> Tan<Self>where
Self: Sized,
fn tan(self) -> Tan<Self>where
Self: Sized,
Computes the tangent of the output value (in radians).
Source§impl PartialEq for ValueCubic
impl PartialEq for ValueCubic
Source§impl Sample<2> for ValueCubic
impl Sample<2> for ValueCubic
Source§impl Sample<3> for ValueCubic
impl Sample<3> for ValueCubic
impl Copy for ValueCubic
impl Eq for ValueCubic
impl StructuralPartialEq for ValueCubic
Auto Trait Implementations§
impl Freeze for ValueCubic
impl RefUnwindSafe for ValueCubic
impl Send for ValueCubic
impl Sync for ValueCubic
impl Unpin for ValueCubic
impl UnwindSafe for ValueCubic
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more