pub struct ImageBitmap {
pub uri: String,
pub width: u32,
pub height: u32,
pub bytes: Arc<Vec<u8>>,
}Expand description
A Rust-provided bitmap, declarative side: tightly-packed RGBA8 pixels plus
the uri the target element’s Source references. Staged into the shared
ImageRegistry at apply time so the live texture provider resolves it.
Fields§
§uri: StringThe Source URI the element’s XAML references (e.g. dm-bitmap://logo).
width: u32Bitmap width in pixels.
height: u32Bitmap height in pixels.
bytes: Arc<Vec<u8>>Tightly-packed RGBA8 pixels; bytes.len() must be width * height * 4.
Arc so staging into the registry shares the allocation rather than
copying every frame.
Trait Implementations§
Source§impl Clone for ImageBitmap
impl Clone for ImageBitmap
Source§fn clone(&self) -> ImageBitmap
fn clone(&self) -> ImageBitmap
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ImageBitmap
impl Debug for ImageBitmap
impl Eq for ImageBitmap
Source§impl PartialEq for ImageBitmap
impl PartialEq for ImageBitmap
impl StructuralPartialEq for ImageBitmap
Auto Trait Implementations§
impl Freeze for ImageBitmap
impl RefUnwindSafe for ImageBitmap
impl Send for ImageBitmap
impl Sync for ImageBitmap
impl Unpin for ImageBitmap
impl UnsafeUnpin for ImageBitmap
impl UnwindSafe for ImageBitmap
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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