pub struct SyncClient { /* private fields */ }Expand description
Sync client — manages the WebSocket connection to Origin.
The client runs as a background Tokio task. It:
- Connects to Origin via WebSocket
- Sends handshake with JWT + vector clock + shape subscriptions
- Pushes accumulated CRDT deltas
- Receives shape snapshots and incremental deltas
- Handles rejections via CompensationRegistry
- Auto-reconnects with exponential backoff on disconnect
Implementations§
Source§impl SyncClient
impl SyncClient
Sourcepub async fn build_delta_pushes(
&self,
pending: &[PendingDelta],
peer_id: u64,
) -> Vec<DeltaPushMsg>
pub async fn build_delta_pushes( &self, pending: &[PendingDelta], peer_id: u64, ) -> Vec<DeltaPushMsg>
Build DeltaPush messages from pending deltas.
Respects the flow control window: returns at most next_batch_size()
deltas. Each message includes a CRC32C checksum of the delta payload
for integrity verification at Origin.
peer_id is passed in rather than held on the client: it changes when
a collision refusal rotates this replica’s identity, and a delta pushed
under the previous one is refused again.
Sourcepub async fn record_push(&self, mutation_ids: &[u64])
pub async fn record_push(&self, mutation_ids: &[u64])
Record that deltas were pushed (update flow control in-flight tracking).
Sourcepub async fn handle_delta_ack(&self, ack: &DeltaAckMsg)
pub async fn handle_delta_ack(&self, ack: &DeltaAckMsg)
Process a DeltaAck from Origin.
Sourcepub async fn handle_delta_reject(&self, reject: &DeltaRejectMsg)
pub async fn handle_delta_reject(&self, reject: &DeltaRejectMsg)
Process a DeltaReject from Origin.
Source§impl SyncClient
impl SyncClient
Sourcepub async fn build_handshake(&self, identity: &LiteIdentity) -> HandshakeMsg
pub async fn build_handshake(&self, identity: &LiteIdentity) -> HandshakeMsg
Build a handshake message from current state and the instance identity.
The identity is a parameter rather than client state because it changes while the client is alive: a reported fork replaces it wholesale, and a peer-id collision rotates part of it. A handshake built from a cached copy would re-present the identity Origin just rejected.
Sourcepub async fn handle_handshake_ack(&self, ack: &HandshakeAckMsg) -> bool
pub async fn handle_handshake_ack(&self, ack: &HandshakeAckMsg) -> bool
Process a handshake acknowledgment from Origin.
Source§impl SyncClient
impl SyncClient
Sourcepub fn build_ping(&self) -> Option<SyncFrame>
pub fn build_ping(&self) -> Option<SyncFrame>
Build a ping frame.
Sourcepub fn backoff_duration(&self, attempt: u32) -> Duration
pub fn backoff_duration(&self, attempt: u32) -> Duration
Calculate backoff duration for reconnection attempt N.
Sourcepub async fn update_pending_stats(&self, count: usize, bytes: usize)
pub async fn update_pending_stats(&self, count: usize, bytes: usize)
Update pending queue stats in the flow controller. Called from the push loop after reading pending deltas.
Sourcepub async fn is_queue_full(&self) -> bool
pub async fn is_queue_full(&self) -> bool
Check if the pending queue is at capacity (flow control).
Sourcepub async fn sync_metrics(&self) -> SyncMetricsSnapshot
pub async fn sync_metrics(&self) -> SyncMetricsSnapshot
Get a snapshot of sync metrics for monitoring/health.
Sourcepub async fn reset_flow_control(&self)
pub async fn reset_flow_control(&self)
Reset flow controller on reconnect.
Source§impl SyncClient
impl SyncClient
Sourcepub async fn handle_shape_snapshot(&self, msg: &ShapeSnapshotMsg)
pub async fn handle_shape_snapshot(&self, msg: &ShapeSnapshotMsg)
Process a ShapeSnapshot from Origin.
Marks the shape as snapshot-loaded and re-bases the sequence tracker so that gap detection restarts from the snapshot LSN rather than any stale watermark from before the resync. Also clears the resync gate so a future gap on this or another shape can trigger a new request.
Sourcepub async fn handle_shape_delta(&self, msg: &ShapeDeltaMsg)
pub async fn handle_shape_delta(&self, msg: &ShapeDeltaMsg)
Process a ShapeDelta from Origin.
Sourcepub async fn handle_clock_sync(&self, msg: &VectorClockSyncMsg)
pub async fn handle_clock_sync(&self, msg: &VectorClockSyncMsg)
Process a VectorClockSync from Origin.
Sourcepub async fn check_sequence_gap(
&self,
shape_id: &str,
lsn: u64,
) -> Option<ResyncRequestMsg>
pub async fn check_sequence_gap( &self, shape_id: &str, lsn: u64, ) -> Option<ResyncRequestMsg>
Check an incoming ShapeDelta for sequence gaps.
For each shape, we track the last LSN received. If the incoming LSN
is not contiguous (gap > 1), this indicates missing deltas in the stream.
Returns Some(ResyncRequestMsg) if a gap is detected, None otherwise.
Sourcepub async fn reset_sequence_tracking(&self)
pub async fn reset_sequence_tracking(&self)
Reset sequence tracking state on reconnect.
Sourcepub async fn set_pending_resync(&self, msg: ResyncRequestMsg)
pub async fn set_pending_resync(&self, msg: ResyncRequestMsg)
Store a pending re-sync request (set by gap detection in receive loop).
Sourcepub async fn take_pending_resync(&self) -> Option<ResyncRequestMsg>
pub async fn take_pending_resync(&self) -> Option<ResyncRequestMsg>
Take the pending re-sync request (consumed by delta push loop).
Sourcepub async fn set_pending_array_ack(&self, msg: ArrayAckMsg)
pub async fn set_pending_array_ack(&self, msg: ArrayAckMsg)
Merge an ArrayAck into the pending-ack map.
Per-array, only the ack with the highest HLC is kept — ack_hlc_bytes is
stored in the same 18-byte big-endian layout used by nodedb_array::sync::Hlc,
so byte-wise comparison gives the correct temporal ordering. This means no
ack is silently lost: if two acks arrive for the same array before the push
loop drains them, the one with the higher frontier is retained, which is
exactly what Origin needs to advance its GC cursor.
Sourcepub async fn drain_pending_array_acks(&self) -> Vec<ArrayAckMsg>
pub async fn drain_pending_array_acks(&self) -> Vec<ArrayAckMsg>
Drain all pending ArrayAcks (consumed by the push loop).
Returns all per-array acks accumulated since the last drain. The map is cleared so new acks can accumulate for the next tick.
Sourcepub async fn reset_array_catchups(&self, requests: Vec<ArrayCatchupRequestMsg>)
pub async fn reset_array_catchups(&self, requests: Vec<ArrayCatchupRequestMsg>)
Replace every pending ArrayCatchupRequest with requests.
Called once per session after the handshake: the new round supersedes any request the previous session did not send.
Sourcepub async fn queue_array_catchup(&self, request: ArrayCatchupRequestMsg)
pub async fn queue_array_catchup(&self, request: ArrayCatchupRequestMsg)
Queue an ArrayCatchupRequest for the next push tick, replacing an
unsent request for the same array.
Sourcepub async fn drain_array_catchups(&self) -> Vec<ArrayCatchupRequestMsg>
pub async fn drain_array_catchups(&self) -> Vec<ArrayCatchupRequestMsg>
Drain every pending ArrayCatchupRequest in array-name order
(consumed by the push loop).
Source§impl SyncClient
impl SyncClient
Sourcepub async fn queue_row_push_reject(&self, msg: &RowPushMsg, error: &NodeDbError)
pub async fn queue_row_push_reject(&self, msg: &RowPushMsg, error: &NodeDbError)
Queue the refusal of msg, which failed to apply with error.
Sourcepub async fn drain_row_push_rejects(&self) -> Vec<RowPushRejectMsg>
pub async fn drain_row_push_rejects(&self) -> Vec<RowPushRejectMsg>
Take every queued refusal.
Sourcepub async fn requeue_row_push_rejects(&self, unsent: Vec<RowPushRejectMsg>)
pub async fn requeue_row_push_rejects(&self, unsent: Vec<RowPushRejectMsg>)
Put back unsent, drained refusals a failed send did not deliver,
ahead of any queued since. Refusals past the cap are logged and
not sent.
Source§impl SyncClient
impl SyncClient
Sourcepub fn new(config: SyncConfig) -> Self
pub fn new(config: SyncConfig) -> Self
Create a new sync client (does not connect yet).
The client holds no copy of the instance’s identity. lite_id, epoch,
and the Loro peer id are read from the delegate at the moment each frame
is built, because all three change while a client is alive — a peer-id
rotation or a fork recovery replaces them — and a cached copy would keep
stamping outbound frames with the identity Origin just refused.
Sourcepub fn with_flow_control(
config: SyncConfig,
flow_config: FlowControlConfig,
) -> Self
pub fn with_flow_control( config: SyncConfig, flow_config: FlowControlConfig, ) -> Self
Create a new sync client with custom flow control config.
Sourcepub fn set_compensation_handler(&self, handler: Arc<dyn CompensationHandler>)
pub fn set_compensation_handler(&self, handler: Arc<dyn CompensationHandler>)
Register a compensation handler.
Sourcepub fn shapes(&self) -> &Arc<Mutex<ShapeManager>> ⓘ
pub fn shapes(&self) -> &Arc<Mutex<ShapeManager>> ⓘ
Access the shape manager (for subscribing/unsubscribing).
Sourcepub fn compensation(&self) -> &Arc<CompensationRegistry> ⓘ
pub fn compensation(&self) -> &Arc<CompensationRegistry> ⓘ
Access the compensation registry.
Sourcepub fn config(&self) -> &SyncConfig
pub fn config(&self) -> &SyncConfig
Access config.
Sourcepub fn metrics(&self) -> &Arc<SyncMetrics> ⓘ
pub fn metrics(&self) -> &Arc<SyncMetrics> ⓘ
Access the sync metrics.
Sourcepub async fn producer_id(&self) -> u64
pub async fn producer_id(&self) -> u64
Producer ID assigned by Origin, or 0 if the handshake has not yet completed.
Sourcepub async fn accepted_epoch(&self) -> u64
pub async fn accepted_epoch(&self) -> u64
Accepted epoch echoed by Origin, or 0 if the handshake has not yet completed.
Sourcepub async fn load_producer_state(&self, producer_id: u64, accepted_epoch: u64)
pub async fn load_producer_state(&self, producer_id: u64, accepted_epoch: u64)
Load producer state (producer_id + accepted_epoch) from previously persisted values. Called on reconnect so the client knows its identity before the next handshake.
Sourcepub fn is_fenced(&self) -> bool
pub fn is_fenced(&self) -> bool
Whether Origin fenced this producer.
When true, the sync loop should disconnect and reconnect. The epoch
is only bumped on db-open (via LiteIdentity), so reconnecting
alone does not change the epoch. A fenced producer requires the
operator to restart the process to mint a fresh epoch.
Sourcepub fn set_fenced(&self)
pub fn set_fenced(&self)
Mark this producer as fenced by Origin.
Also unsets the push_paused_for_auth flag so the disconnect path is
not confused with an auth-pause: fencing is a permanent producer-epoch
rejection, not a token issue.
Sourcepub fn clear_fenced(&self)
pub fn clear_fenced(&self)
Clear the fenced flag. Called on reconnect so the client can attempt re-registration; if Origin still fences it the flag is set again.
Sourcepub async fn admit_row_push(
&self,
peer_id: u64,
collection: &str,
sequence: u64,
) -> bool
pub async fn admit_row_push( &self, peer_id: u64, collection: &str, sequence: u64, ) -> bool
Returns true when this row push should be applied.
Every client → server engine path is protected by Origin’s
sync_admit gate (producer/epoch/seq); there is no equivalent for
server → client RowPush frames. Without this gate, a re-delivered
frame is applied unconditionally: a duplicate delivery of a stale
post-image can resurrect a row a later, un-replayed write already
deleted, and an out-of-order pair can leave the older post-image as
the final state.
sequence == 0 is the unsequenced sentinel — it mirrors how Origin
treats producer_id == 0 as unidentified in sync_gate.rs, marking
DDL-managed system rows (retention policies, alerts) that were never
assigned a per-collection sequence. Such a frame carries no ordering
information to dedup against, so it is always applied and never
allowed to move the watermark (doing so would let a later
legitimately-sequenced frame for the same collection be skipped as
“stale”).
Source§impl SyncClient
impl SyncClient
Sourcepub async fn should_refresh_token(&self) -> bool
pub async fn should_refresh_token(&self) -> bool
Check if the JWT token needs proactive refresh (at 80% of lifetime).
Returns true if a refresh should be initiated. Called from the
ping loop to piggyback on the keepalive timer.
Sourcepub async fn is_refresh_backoff_elapsed(&self) -> bool
pub async fn is_refresh_backoff_elapsed(&self) -> bool
Check if a token refresh attempt is currently allowed given the backoff.
Returns false if the minimum retry interval since the last attempt has
not elapsed yet. Called by push_control_messages before invoking
initiate_token_refresh.
Sourcepub async fn initiate_token_refresh(&self) -> Option<TokenRefreshMsg>
pub async fn initiate_token_refresh(&self) -> Option<TokenRefreshMsg>
Initiate a token refresh via the token provider.
Marks a refresh as in-flight, calls the provider with a 30-second
timeout, and returns the new token message on success. On failure
(provider returns None or times out) the token_refresh_pending flag
is cleared, push_paused_for_auth is kept true (push remains paused),
and the backoff doubles for the next attempt.
Sourcepub async fn handle_token_refresh_ack(&self, ack: &TokenRefreshAckMsg)
pub async fn handle_token_refresh_ack(&self, ack: &TokenRefreshAckMsg)
Handle a TokenRefreshAck from Origin.
Sourcepub async fn pause_for_auth(&self)
pub async fn pause_for_auth(&self)
Pause delta push due to auth failure. Called when Origin rejects with PermissionDenied, indicating the token has expired.
Sourcepub async fn is_push_paused_for_auth(&self) -> bool
pub async fn is_push_paused_for_auth(&self) -> bool
Check if push is paused for auth.
Auto Trait Implementations§
impl !RefUnwindSafe for SyncClient
impl !UnwindSafe for SyncClient
impl Freeze for SyncClient
impl Send for SyncClient
impl Sync for SyncClient
impl Unpin for SyncClient
impl UnsafeUnpin for SyncClient
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