pub struct LiteApplyEngine<S: StorageEngine> { /* private fields */ }Expand description
Adapts NodeDB-Lite’s array engine state to the ApplyEngine trait.
All fields are Arc-wrapped so their interior mutability can satisfy the
trait’s &mut self methods without requiring &mut LiteApplyEngine.
We implement ApplyEngine for &LiteApplyEngine<S> — a mutable reference
to a shared reference — which allows apply_op(&mut engine_ref, &op) where
engine_ref: &LiteApplyEngine<S> without any additional allocation.
§Outbound loop avoidance
Operations applied here go directly through ArrayEngineState methods,
which sit below NodeDbLite::array_put_cell. The ArrayOutbound
hook is therefore never triggered, making the receive path loop-free by
construction.
Implementations§
Source§impl<S: StorageEngine> LiteApplyEngine<S>
impl<S: StorageEngine> LiteApplyEngine<S>
Sourcepub async fn new(
storage: Arc<S>,
array_state: Arc<Mutex<ArrayEngineState>>,
schemas: Arc<SchemaRegistry<S>>,
op_log: Arc<KvOpLogStore<S>>,
) -> Self
pub async fn new( storage: Arc<S>, array_state: Arc<Mutex<ArrayEngineState>>, schemas: Arc<SchemaRegistry<S>>, op_log: Arc<KvOpLogStore<S>>, ) -> Self
Construct from the component parts shared with NodeDbLite.
Sourcepub fn last_applied_hlc(&self, array: &str) -> Option<Hlc>
pub fn last_applied_hlc(&self, array: &str) -> Option<Hlc>
Return the highest HLC applied for array, or None if no ops applied.
Trait Implementations§
Source§impl<S: StorageEngine> ApplyEngine for &LiteApplyEngine<S>
Implement ApplyEngine on a borrowed LiteApplyEngine<S>.
impl<S: StorageEngine> ApplyEngine for &LiteApplyEngine<S>
Implement ApplyEngine on a borrowed LiteApplyEngine<S>.
Because all state lives behind Arc / Arc<tokio::sync::Mutex<...>>, a
shared reference carries enough indirection to perform all mutations. The
trait requires &mut self (E = &LiteApplyEngine<S>), and &mut E is
merely a rebindable outer reference that we never actually need to mutate.
apply_put and apply_erase call async ArrayEngineState methods via
block_in_place + blocking_lock, which is safe inside a multi_thread
Tokio runtime.
Source§fn invalidate_tile(
&mut self,
_array: &str,
_coord: &[CoordValue],
) -> ArrayResult<()>
fn invalidate_tile( &mut self, _array: &str, _coord: &[CoordValue], ) -> ArrayResult<()>
No-op: the Lite array engine reads from the durable memtable + segments after each write, so there is no separate read cache that would need explicit invalidation. If a tile read-cache is introduced later, this hook is the right place to drop overlapping entries.
Source§fn schema_hlc(&self, array: &str) -> ArrayResult<Option<Hlc>>
fn schema_hlc(&self, array: &str) -> ArrayResult<Option<Hlc>>
array, or None if the array is
not known to this replica.Source§fn already_seen(&self, array: &str, hlc: Hlc) -> ArrayResult<bool>
fn already_seen(&self, array: &str, hlc: Hlc) -> ArrayResult<bool>
Source§fn apply_delete(&mut self, op: &ArrayOp) -> ArrayResult<()>
fn apply_delete(&mut self, op: &ArrayOp) -> ArrayResult<()>
Delete op to the engine.Source§fn apply_erase(&mut self, op: &ArrayOp) -> ArrayResult<()>
fn apply_erase(&mut self, op: &ArrayOp) -> ArrayResult<()>
Erase op to the engine.Auto Trait Implementations§
impl<S> !Freeze for LiteApplyEngine<S>
impl<S> !RefUnwindSafe for LiteApplyEngine<S>
impl<S> !UnwindSafe for LiteApplyEngine<S>
impl<S> Send for LiteApplyEngine<S>
impl<S> Sync for LiteApplyEngine<S>
impl<S> Unpin for LiteApplyEngine<S>
impl<S> UnsafeUnpin for LiteApplyEngine<S>
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