Struct node_launchpad::tui::Tui

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pub struct Tui {
    pub terminal: Terminal<CrosstermBackend<IO>>,
    pub task: JoinHandle<()>,
    pub cancellation_token: CancellationToken,
    pub event_rx: UnboundedReceiver<Event>,
    pub event_tx: UnboundedSender<Event>,
    pub frame_rate: f64,
    pub tick_rate: f64,
    pub mouse: bool,
    pub paste: bool,
}

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§terminal: Terminal<CrosstermBackend<IO>>§task: JoinHandle<()>§cancellation_token: CancellationToken§event_rx: UnboundedReceiver<Event>§event_tx: UnboundedSender<Event>§frame_rate: f64§tick_rate: f64§mouse: bool§paste: bool

Implementations§

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impl Tui

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pub fn new() -> Result<Self>

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pub fn tick_rate(self, tick_rate: f64) -> Self

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pub fn frame_rate(self, frame_rate: f64) -> Self

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pub fn mouse(self, mouse: bool) -> Self

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pub fn paste(self, paste: bool) -> Self

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pub fn start(&mut self)

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pub fn stop(&self) -> Result<()>

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pub fn enter(&mut self) -> Result<()>

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pub fn exit(&mut self) -> Result<()>

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pub fn cancel(&self)

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pub fn suspend(&mut self) -> Result<()>

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pub fn resume(&mut self) -> Result<()>

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pub async fn next(&mut self) -> Option<Event>

Methods from Deref<Target = Terminal<Backend<IO>>>§

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pub fn get_frame(&mut self) -> Frame<'_>

Get a Frame object which provides a consistent view into the terminal state for rendering.

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pub fn current_buffer_mut(&mut self) -> &mut Buffer

Gets the current buffer as a mutable reference.

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pub fn backend(&self) -> &B

Gets the backend

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pub fn backend_mut(&mut self) -> &mut B

Gets the backend as a mutable reference

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pub fn flush(&mut self) -> Result<(), Error>

Obtains a difference between the previous and the current buffer and passes it to the current backend for drawing.

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pub fn resize(&mut self, size: Rect) -> Result<(), Error>

Updates the Terminal so that internal buffers match the requested size.

Requested size will be saved so the size can remain consistent when rendering. This leads to a full clear of the screen.

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pub fn autoresize(&mut self) -> Result<(), Error>

Queries the backend for size and resizes if it doesn’t match the previous size.

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pub fn draw<F>(&mut self, f: F) -> Result<CompletedFrame<'_>, Error>
where F: FnOnce(&mut Frame<'_>),

Synchronizes terminal size, calls the rendering closure, flushes the current internal state and prepares for the next draw call.

This is the main entry point for drawing to the terminal.

The changes drawn to the frame are applied only to the current Buffer. After the closure returns, the current buffer is compared to the previous buffer and only the changes are applied to the terminal.

§Examples
let backend = CrosstermBackend::new(stdout());
let mut terminal = Terminal::new(backend)?;
terminal.draw(|frame| {
    let area = frame.size();
    frame.render_widget(Paragraph::new("Hello World!"), area);
    frame.set_cursor(0, 0);
})?;
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pub fn hide_cursor(&mut self) -> Result<(), Error>

Hides the cursor.

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pub fn show_cursor(&mut self) -> Result<(), Error>

Shows the cursor.

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pub fn get_cursor(&mut self) -> Result<(u16, u16), Error>

Gets the current cursor position.

This is the position of the cursor after the last draw call and is returned as a tuple of (x, y) coordinates.

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pub fn set_cursor(&mut self, x: u16, y: u16) -> Result<(), Error>

Sets the cursor position.

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pub fn clear(&mut self) -> Result<(), Error>

Clear the terminal and force a full redraw on the next draw call.

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pub fn swap_buffers(&mut self)

Clears the inactive buffer and swaps it with the current buffer

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pub fn size(&self) -> Result<Rect, Error>

Queries the real size of the backend.

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pub fn insert_before<F>(&mut self, height: u16, draw_fn: F) -> Result<(), Error>
where F: FnOnce(&mut Buffer),

Insert some content before the current inline viewport. This has no effect when the viewport is fullscreen.

This function scrolls down the current viewport by the given height. The newly freed space is then made available to the draw_fn closure through a writable Buffer.

Before:

+-------------------+
|                   |
|      viewport     |
|                   |
+-------------------+

After:

+-------------------+
|      buffer       |
+-------------------+
+-------------------+
|                   |
|      viewport     |
|                   |
+-------------------+
§Examples
§Insert a single line before the current viewport
terminal.insert_before(1, |buf| {
    Paragraph::new(Line::from(vec![
        Span::raw("This line will be added "),
        Span::styled("before", Style::default().fg(Color::Blue)),
        Span::raw(" the current viewport"),
    ]))
    .render(buf.area, buf);
});

Trait Implementations§

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impl Deref for Tui

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type Target = Terminal<CrosstermBackend<Stdout>>

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for Tui

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl Drop for Tui

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl Freeze for Tui

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impl !RefUnwindSafe for Tui

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impl Send for Tui

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impl Sync for Tui

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impl Unpin for Tui

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impl !UnwindSafe for Tui

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

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where T: ?Sized,

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fn conv<T>(self) -> T
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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoRequest<T> for T

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fn into_request(self) -> Request<T>

Wrap the input message T in a tonic::Request
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>

Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
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