ClientSession

Struct ClientSession 

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pub struct ClientSession { /* private fields */ }
Expand description

Represents an active client session

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impl ClientSession

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pub fn new(client_addr: SocketAddr, buffer_pool: BufferPool) -> Self

Create a new client session for 1:1 mode

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pub fn new_with_router( client_addr: SocketAddr, buffer_pool: BufferPool, router: Arc<BackendSelector>, ) -> Self

Create a new client session for per-command routing mode

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pub fn client_id(&self) -> ClientId

Get the unique client ID

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pub fn is_per_command_routing(&self) -> bool

Check if this session is using per-command routing

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pub async fn handle_with_pooled_backend<T>( &self, client_stream: TcpStream, backend_conn: T, ) -> Result<(u64, u64)>
where T: AsyncRead + AsyncWrite + Unpin,

Handle client connection with a pooled backend connection This keeps the pooled connection object alive and returns it to the pool when done Intercepts authentication commands since backend connection is already authenticated

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pub async fn handle_per_command_routing( &self, client_stream: TcpStream, ) -> Result<(u64, u64)>

Handle a client connection with per-command routing Each command is routed independently to potentially different backends

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