#[non_exhaustive]pub struct GameModeWrapper {
pub preset_game_mode: String,
}Expand description
Wrapper for {"PresetGameMode": "Normal"}.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.preset_game_mode: StringTrait Implementations§
Source§impl Clone for GameModeWrapper
impl Clone for GameModeWrapper
Source§fn clone(&self) -> GameModeWrapper
fn clone(&self) -> GameModeWrapper
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameModeWrapper
impl Debug for GameModeWrapper
Source§impl Default for GameModeWrapper
impl Default for GameModeWrapper
Source§fn default() -> GameModeWrapper
fn default() -> GameModeWrapper
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for GameModeWrapper
impl<'de> Deserialize<'de> for GameModeWrapper
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameModeWrapper
impl RefUnwindSafe for GameModeWrapper
impl Send for GameModeWrapper
impl Sync for GameModeWrapper
impl Unpin for GameModeWrapper
impl UnsafeUnpin for GameModeWrapper
impl UnwindSafe for GameModeWrapper
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more