#[non_exhaustive]pub struct GameContext {
pub game_mode: u32,
pub player_state_data: PlayerStateData,
}Expand description
A game context (Base or Expedition), containing mode and player state.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.game_mode: u32§player_state_data: PlayerStateDataTrait Implementations§
Source§impl Clone for GameContext
impl Clone for GameContext
Source§fn clone(&self) -> GameContext
fn clone(&self) -> GameContext
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameContext
impl Debug for GameContext
Source§impl Default for GameContext
impl Default for GameContext
Source§fn default() -> GameContext
fn default() -> GameContext
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for GameContext
impl<'de> Deserialize<'de> for GameContext
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameContext
impl RefUnwindSafe for GameContext
impl Send for GameContext
impl Sync for GameContext
impl Unpin for GameContext
impl UnsafeUnpin for GameContext
impl UnwindSafe for GameContext
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more