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SessionState

Struct SessionState 

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pub struct SessionState {
    pub position: Option<PositionContext>,
    pub biome_filter: Option<Biome>,
    pub warp_range: Option<f64>,
    pub galaxy: Galaxy,
    pub system_count: usize,
    pub planet_count: usize,
}
Expand description

Mutable session state maintained across REPL commands.

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§position: Option<PositionContext>

Current reference position (for distance calculations).

§biome_filter: Option<Biome>

Active biome filter (applied to find commands when –biome is not specified).

§warp_range: Option<f64>

Default warp range in light-years (for route planning).

§galaxy: Galaxy

Current galaxy context.

§system_count: usize

Number of systems in the model.

§planet_count: usize

Number of planets in the model.

Implementations§

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impl SessionState

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pub fn from_model(model: &GalaxyModel) -> Self

Initialize session state from the loaded model.

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pub fn set_position_base( &mut self, name: &str, model: &GalaxyModel, ) -> Result<String, String>

Set the reference position to a named base.

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pub fn set_position_address(&mut self, address: GalacticAddress) -> String

Set the reference position to an explicit address.

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pub fn reset_position(&mut self, model: &GalaxyModel) -> String

Reset position to the player’s save file position.

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pub fn set_biome_filter(&mut self, biome: Biome) -> String

Set the active biome filter.

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pub fn clear_biome_filter(&mut self) -> &'static str

Clear the active biome filter.

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pub fn set_warp_range(&mut self, ly: f64) -> String

Set the default warp range.

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pub fn clear_warp_range(&mut self) -> &'static str

Clear the warp range.

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pub fn reset_all(&mut self, model: &GalaxyModel) -> &'static str

Reset all session state to defaults.

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pub fn format_status(&self) -> String

Format the current session state for display.

Trait Implementations§

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impl Debug for SessionState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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