Pdf

Struct Pdf 

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pub struct Pdf { /* private fields */ }
Expand description

Represents a Probability Distribution Function.

PDFs are used to indicate to schedule generators where samples should be taken.

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impl Pdf

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pub fn from_integral( integral: impl Fn(f64) -> f64 + 'static + Send + Sync, len: usize, ) -> Pdf

Create a PDF from a continuous representation.

Expects the integral of the PDF being represented. This is often called the Cumulative Distribution Function or CDF. The function will receive inputs from 0..=len. The len parameter is the length of the PDF in number of samples.

The CDF is expected to be monotonically increasing, and integral(len as f64) - integral(0.) must be one. These are the necessary conditions for a function to be a valid CDF.

It is not assumed that integral(0.) = 0..

§Example
// This represents an unweighted PDF because the integral of a constant function is linear.
// You can use the `unweighted` preset instead if you would like
let pdf = Pdf::from_integral(|v| v / 256., 256);
§Panics

This function will assert that

  • integral(len as f64) - integral(0.) ≈ 1. with some margin for floating point error allowed;
  • the CDF is monotonically increasing for particular intervals; and
  • len is non-zero.
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pub fn from_discrete(discrete: Vec<f64>) -> Pdf

Create a PDF from a discrete representation.

Expects a list of probabilities, one for each sample, that are all non-negative and sum to one.

§Example
let pdf = Pdf::from_discrete(vec![0.125, 0.5, 0.375]);
§Panics

This function will assert that

  • the sum of all of the probabilities is one, with some margin for floating point error allowed;
  • all probabilities are non-negative; and
  • the length of the PDF is non-zero.
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pub fn get_distribution(&self) -> &[f64]

Calculate the discrete representation of the PDF.

This method is memoized.

§Example
assert!(
    unweighted(3)
        .get_distribution()
        .iter()
        .zip([1. / 3., 1. / 3., 1. / 3.])
        .all(|(l, r)| (l - r).abs() < 0.00001),
);
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pub fn get_integral(&self) -> &[f64]

Calculate the integral of the PDF for whole number values

The output has length self.len() + 1. The value at index 0 is guaranteed to be zero and the output at index self.len() is guaranteed to be one with a small margin for floating point error.

This method is memoized.

§Example
assert!(
    Pdf::from_discrete(vec![0.3, 0.6, 0.1])
        .get_integral()
        .iter()
        .zip([0., 0.3, 0.9, 1.])
        .all(|(l, r)| (l - r).abs() < 0.00001),
);
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pub fn slice(&self, range: Range<usize>) -> Pdf

Slice a PDF to fit a certain range

The PDF will be automatically rescaled to still sum to one.

§Example
assert!(
    exponential(256, 4.)
        .slice(0..128)
        .get_distribution()
        .iter()
        .zip(exponential(128, 2.)
           .get_distribution()
        )
        .all(|(l, r)| (l - r).abs() < 0.00001),
);
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pub fn len(&self) -> usize

Returns the length of the PDF in number of samples.

§Example
assert_eq!(linear(256).len(), 256);
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pub fn probabilities(&self, count: usize) -> &Probabilities

Calculate the probabilities of selecting each sample position under random sampling given the number of samples to select.

§Example
// With unweighted sampling and selecting 128 out of 256,
// each sample position has a 1/2 chance of being selected.
assert!(
    unweighted(256)
        .probabilities(128)
        .iter()
        .all(|v| (*v - 0.5).abs() < 0.000001)
);

Note that this only gives a very good approximation because the true value is (as of now) computationally infeasible to find.

This method is memoized.

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pub fn sample_pdf<R: Rng + ?Sized>(&self, rng: &mut R) -> usize

Sample the PDF using the given Rng

Returns the zero-based index of the position that was sampled.

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pub fn continuous_integral<'a>(&'a self) -> Rc<dyn Fn(f64) -> f64 + 'a>

Return a continuous representation of the integral of the PDF. Applying 0. to the returned function will return 0..

This function is implemented for discretely represented PDFs by interpolating self.get_integral() using Catmull-Rom to give a once-differentiable interpolation.

§Example
let pdf = qsin(256, QSinBias::Low, PI);
let integral = pdf.continuous_integral();

assert_eq!(integral(0.), 0.);
assert_eq!(integral(256.), 1.);
let c = FRAC_PI_2 - 1.;
assert_eq!(integral(128.), (FRAC_PI_4 + FRAC_PI_4.cos()) / c - 1. / c);
§Panics

The function returned will panic if it is called with values outside of the range of the PDF.

Trait Implementations§

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impl Debug for Pdf

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl !Freeze for Pdf

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impl !RefUnwindSafe for Pdf

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impl Send for Pdf

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impl Sync for Pdf

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impl Unpin for Pdf

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impl !UnwindSafe for Pdf

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V