IterateGenerator

Struct IterateGenerator 

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pub struct IterateGenerator<Dim: Dimension, T, F: Fn(&Schedule<Dim>) -> f64> { /* private fields */ }
Expand description

The generator after applying super::Iterate

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impl<Dim: Debug + Dimension, T: Debug, F: Debug + Fn(&Schedule<Dim>) -> f64> Debug for IterateGenerator<Dim, T, F>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Dim: Dimension, T: Generator<Dim>, F: Fn(&Schedule<Dim>) -> f64> Generator<Dim> for IterateGenerator<Dim, T, F>

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fn _generate(&self, count: usize, dims: Dim, iteration: u64) -> Trace<Dim>

The underlying implementation of a schedule generator. Users should not call this directly because it doesn’t perform correctness assertions. Read more
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fn generate(&self, count: usize, dims: Dim) -> Schedule<Dim>

Generate a schedule where the iteration parameter is set to zero.
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fn generate_with_iter( &self, count: usize, dims: Dim, iteration: u64, ) -> Schedule<Dim>

Generate a schedule with a user-defined iteration parameter.
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fn generate_with_trace(&self, count: usize, dims: Dim) -> Trace<Dim>

Generate a schedule including trace output from each generation step. Read more
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fn generate_with_iter_and_trace( &self, count: usize, dims: Dim, iteration: u64, ) -> Trace<Dim>

Generate a schedule with a user-defined iteration parameter while returning a trace.
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fn then<T: Modifier<Dim>>(self, modifier: T) -> T::Output<Self>
where Self: Sized,

Apply a modifier to the generator. Read more
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fn _generate_no_trace( &self, count: usize, dims: Dim, iteration: u64, ) -> Schedule<Dim>

This function may be overridden when a generator can be sped up in cases where the trace is not needed. Users should not call this directly because it doesn’t perform correctness assertions.

Auto Trait Implementations§

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impl<Dim, T, F> Freeze for IterateGenerator<Dim, T, F>
where T: Freeze, F: Freeze,

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impl<Dim, T, F> RefUnwindSafe for IterateGenerator<Dim, T, F>

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impl<Dim, T, F> Send for IterateGenerator<Dim, T, F>
where T: Send, F: Send,

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impl<Dim, T, F> Sync for IterateGenerator<Dim, T, F>
where T: Sync, F: Sync,

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impl<Dim, T, F> Unpin for IterateGenerator<Dim, T, F>
where T: Unpin, F: Unpin, Dim: Unpin,

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impl<Dim, T, F> UnwindSafe for IterateGenerator<Dim, T, F>
where T: UnwindSafe, F: UnwindSafe, Dim: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> FillCornersBuilder for T
where T: Generator<Dim<[usize; 1]>>,

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fn fill_corners<F: Fn(usize, usize) -> [usize; 2]>( self, amt: F, ) -> <FillCorners<F> as Modifier<Ix1>>::Output<Self>
where Self: Sized,

Guarantee that the first amt(count, len)[0] samples and the last amt(count, len)[1] samples are taken. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<Dim, T> IterateBuilder<Dim> for T
where Dim: Dimension, T: Generator<Dim>,

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fn iterate<F: Fn(&Schedule<Dim>) -> f64>( self, iterations: u64, scorer: F, ) -> <Iterate<Dim, F> as Modifier<Dim>>::Output<Self>
where Self: Sized,

Generate many schedules each using different iteration parameters and choose the one that minimizes the value returned by scorer.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> PSFPolisherBuilder for T
where T: Generator<Dim<[usize; 1]>>,

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fn polish_psf( self, threshold: f64, swap_value: f64, mode: DisplayMode, ) -> <PSFPolisher as Modifier<Ix1>>::Output<Self>
where Self: Sized,

Swap sample points to smooth away point-spread function artifacts.
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impl<T> TMFilterBuilder for T
where T: Generator<Dim<[usize; 1]>>,

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fn tm_filter(self) -> <TMFilter as Modifier<Ix1>>::Output<Self>
where Self: Sized,

Filter the schedule to reduce patterns by swapping samples to make the schedule “look like” the Thue-Morse sequence. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V