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PhaseRenderHandle

Struct PhaseRenderHandle 

Source
pub struct PhaseRenderHandle {
    pub exec_id: u64,
    pub name: String,
    pub labels: String,
    pub activity_name: String,
    pub metrics: Arc<ActivityMetrics>,
    pub bodies: Arc<Vec<BakedBody>>,
    pub memo: Arc<ArcSwap<String>>,
    pub gutter: Arc<ArcSwapOption<GutterSpec>>,
    pub status_metrics: Arc<[String]>,
    pub concurrency: usize,
    pub seq: Option<(usize, usize)>,
    pub depth_indent: String,
}
Expand description

SRD-100 P2 — the per-phase live render handle, attached to the display fold’s ActivePhase exactly once (after the Activity and its metrics exist — executor.rs creates the activity well after phase_starting, so this cannot ride that callback). It carries everything a display surface needs to re-derive this phase’s status line at the consumer by folding the snapshot, replacing the retired per-phase inline-status producer threads (SRD-100 §6).

Why a handle of live shared state rather than a pre-rendered string: the consumer calls crate::readout_context::build_inline_refresh_context verbatim against metrics and fires bodies, so single-run output is byte-identical to the old producer path (SRD-100 §12 A1) by code reuse — and §11 mandates that “each phase owns its Arc<ActivityMetrics>”. BakedBody is Send + Sync (its Readout handles are), so the format template rides the ArcSwap snapshot as pure data; only the !Sync binder is kept out of the snapshot (the consumer fires bodies with &self).

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§exec_id: u64

Routing key — together with name+labels, selects the ActivePhase slot to attach to (mirrors PhaseProgressUpdate).

§name: String§labels: String§activity_name: String

The activity’s display name (activity.config.name, which may carry the leaf coord, e.g. "phase (k=10)"). Fed verbatim to build_inline_refresh_context so the consumer’s render is byte-identical to the retired producer thread’s.

§metrics: Arc<ActivityMetrics>

Live atomic counters for this phase (SRD-100 §11). Read lock-free at render time so the status stays fresh without a producer thread.

§bodies: Arc<Vec<BakedBody>>

Resolved on_update-slot render template (workload binding + CLI override + built-in phase_status default). Immutable, fired with &self by the consumer; shared, never cloned per render.

§memo: Arc<ArcSwap<String>>

Live memo header (the memo-wrapper before:/after: state), snapshotted into the context each render.

§gutter: Arc<ArcSwapOption<GutterSpec>>

Live gutter-cell spec (the gutter-wrapper state). None in the slot ⇒ the display derives the cell automatically.

§status_metrics: Arc<[String]>

status_metrics: selection for the per-phase status chips.

§concurrency: usize

Fiber count at attach time (the inline context’s concurrency).

§seq: Option<(usize, usize)>

(seq, total) pre-map coordinate, resolved from the dispatch-time scene_node_id (NOT a racy by-name DFS match — SRD-100 P1c).

§depth_indent: String

Depth indent string (" ".repeat(depth-1)), resolved from the scene node at attach time.

Trait Implementations§

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impl Clone for PhaseRenderHandle

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PhaseRenderHandle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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