State

Struct State 

Source
pub struct State {
    pub node_state: NodeState,
    pub edge_state: EdgeState,
    pub pool_state: PoolState,
    pub bindings: Rc<RefCell<BindingEnv>>,
    /* private fields */
}
Expand description

Global state (file status) for a single run.

Fields§

§node_state: NodeState§edge_state: EdgeState§pool_state: PoolState§bindings: Rc<RefCell<BindingEnv>>

Implementations§

Source§

impl State

Source

pub fn new() -> Self

Source

pub fn connect_edge_to_in_node( edge: &mut Edge, edge_idx: EdgeIndex, node: &mut Node, node_idx: NodeIndex, )

Source

pub fn connect_edge_to_out_node( edge: &mut Edge, edge_idx: EdgeIndex, node: &mut Node, node_idx: NodeIndex, ) -> bool

Source

pub fn get_env(&self) -> Rc<RefCell<BindingEnv>>

Source

pub fn add_default(&mut self, path: &[u8]) -> Result<(), String>

Source

pub fn root_nodes(&self) -> Result<Vec<NodeIndex>, String>

@return the root node(s) of the graph. (Root nodes have no output edges). @param error where to write the error message if somethings went wrong.

Source

pub fn default_nodes(&self) -> Result<Vec<NodeIndex>, String>

Source

pub fn reset(&mut self)

Reset state. Keeps all nodes and edges, but restores them to the state where we haven’t yet examined the disk for dirty state.

Source

pub fn spellcheck_node(&self, path: &[u8]) -> Option<&[u8]>

Auto Trait Implementations§

§

impl Freeze for State

§

impl !RefUnwindSafe for State

§

impl !Send for State

§

impl !Sync for State

§

impl Unpin for State

§

impl !UnwindSafe for State

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.